31,931 Commits over 4,018 Days - 0.33cph!
Subtracting
53182 (SimplerBuildingColliders) since it doesn't improve performance and makes things more difficult to work with for artists and less unified
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Adjusting collision factors
Remove hit force multiplier
When faking car vs. player/AI/animal collision, use realistic masses for each of them as a starting point. Added new "RealisticMass" field.
Improved car ability to climb hills:
- Increased low-speed power by 25%
- Increased grip both on and off road by 7%
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Remove unused TriggerParent from 2module_passengers
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Merge Vehicles -> Main. Adds gibs on individual car panels, armoured passenger module, lifts can be placed in tighter areas (including T-shaped floor sections), cars remain still when they should on slopes, + other tweaks and fixes.
Fix bunny onesie viewmodel casting shadows
Merge from patrol_heli_wash
Merge from summer_dlc (liquid spec fix)
Fixed save loadout command sometimes saving items in an incorrect order
Merge new car-to-player/ai collision work -> Main
Change the order of the inventory loadout command parameters to start with the loadout and not the target player/range
Merge modular car mass and engine power changes -> Main
Merge modular car save file fix -> Main
merge from SimplerBuildingColliders
coffin can be locked - modded request
Added some more console responses when using the inventory loadout commands
Added inventory.listloadouts to list all saved loadouts
Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
Remove F10 screenshot option again as the image FX don't upscale, defeating the point. ☹️
F10 now takes a large screenshot with FX (AA, DOF, sharpening) still on, much like F4 does.
Also fixed a bug in F9 screenshots, they now disable AA as they're supposed to.
Merge vehicle decay changes -> Main.
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
Merge hackable crate mass increase -> Main
Merge from monument_hierarchy_flatten
Updated HBHF sensor description to match the true detection range
Slightly increased HBHF range (15m)
Fixed White Volcano Firework typo
merge from modder_prefab_requests
faster water pumps and pumps yield more water per pump
Added Hapis Farming vending machine for map makers
Merge from thirdpersonskins (bone club, bone knife and satchel charge skin fixes)
Don't open crafting or inventory while debug camera is active
Don't show hostile note if LocalPlayer no longer exists (like in a demo)
Adjust turret lerping so it isn't framerate dependent (will need testing on staging)
Fix RF transmitter frequency sometimes not showing up on the item icon
Move heavy helmet overlay above the scope overlay
Fix drink icon on water catcher panel being under the item icon
Also disable moving on the item icon because it's water
Updated Hapis Island vehicle_parts spawners
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