31,202 Commits over 3,928 Days - 0.33cph!
vendor update
rugs cost 25 cloth instead of 100
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new vending machine fixes
Subtracting
48875 (ignore.conf)
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Deleting desktop.ini.meta
Fixed IndexOutOfRangeException when loading save (from main/monument_vendors merge, this needs looking at because two vendors don't seem to have a valid NPCVendingOrder - is this intentional?)
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Fixed specular issues on the water desalinator (only took 2 years)
Disabled incremental GC on Mac / Linux builds to be safe (seems to be buggy on 2019.3)
Added gc.alloc admin test convar
More granular texture bundle filter to avoid pulling in unused textures
Another attempt at bundle build time optimization
subtracting
43422 - client stalls still present on 2019.3
Reapplying
43422 (async prefab preload, test to see if related crashes are fixed on 2019.3)
Merge from asset_bundles_5
Fixed large water catcher placement issues after 2019.3 update
Fixed spike trap placement issues after Unity 2019.3 update
Spike trap decays faster outside building privilege
Spike trap stackable (10) inline with other defence deployables
Spike trap can be repaired
Spike trap crafting time reduced
Spike trap no longer damages the player standing 1m away
Fixed Drive buttons in workshop model download UI not working
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Fixed deferred mesh decals premultiply mode
Fixed rendering artifacts in deferred mesh decals
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Fixed object motion vector handling causing issues with horse hair
tweaked windmill_vane culling distance