branchrust_reboot/maincancel

32,159 Commits over 4,018 Days - 0.33cph!

5 Years Ago
bradley audio implementation tweaks potential fix for repeating sound bug near launch site
5 Years Ago
Code review: Use PivotPoint() instead of getting the position directly
5 Years Ago
Fix HostileNote stomping the unhostile time right after receiving the latest value after respawning
5 Years Ago
Fixed HasScrap purchase condition amounts for mini and scrap heli
5 Years Ago
Disabled a number of prefabs at supermarket which are prone to floating above terrain on procgen (better fix next month) Moved a number of supermarket spawners Supermarket S2P
5 Years Ago
Remove TriggerPlayerForce on the chassis for now until I fix it properly tomorrow
5 Years Ago
Fixed med battery placement issues
5 Years Ago
HapisIsland - minor fixes and improvements to airwolf and compound
5 Years Ago
Let the car chassis push and hurt triggers stay always on, since there are various situations where players may end up inside a vehicle - not all of them a case where the vehicle is on or even moving (e.g. Spawning as a sleeper underneath one after loading a save).
5 Years Ago
Fix potential issues with TriggerHurtNotChild detection. Better handling mounted or parented players with modular cars.
5 Years Ago
Modular car code review changes complete. Merging to Main.
5 Years Ago
merge from /hapis_airwolf_and_cars (Hapis will need to be wiped to test these changes)
5 Years Ago
Fix scope overlay changing size with uiscale
5 Years Ago
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5 Years Ago
Fix typo (banit -> bandit)
5 Years Ago
Fix the notes UI only working with Latin characters (it'll fallback to another font which does support those characters)
5 Years Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
5 Years Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
5 Years Ago
vehicle sound priority tweaks
5 Years Ago
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5 Years Ago
phrases, adjusted minicopter/transporthelicopter costs
5 Years Ago
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers
5 Years Ago
fixed searchlight emission
5 Years Ago
Fixed negative scaling roadsign warnings at compound and bandit camp
5 Years Ago
Reduced engine components crafting costs
5 Years Ago
Reduced T2 and T3 engine comp vendor costs
5 Years Ago
Fixed wooden external gate barbwire not damaging the player (layer issue)
5 Years Ago
One more change to repel trigger
5 Years Ago
Fix more settings on RepelTrigger
5 Years Ago
Fix repel trigger IgnoreMounted setting
5 Years Ago
Add entity validity check to TriggerMount
5 Years Ago
Merge new mount trigger used in modular car seating. Revert #52369. Simplify TriggerHurtNotChild.
5 Years Ago
Increased car protection vs basic damage types (blunt/slash/stab)
5 Years Ago
Fixed car push not working at extreme, low angles
5 Years Ago
Fixed vehicle lift UI not showing all repair components
5 Years Ago
Further increase engine internal item health
5 Years Ago
Increased car fuel consumption
5 Years Ago
Try a naive fix for the LightEx NRE errors
5 Years Ago
Properly fix NRE in VehicleEditingPanel
5 Years Ago
Fix NRE for entities which do not have a network group
5 Years Ago
bradley uses new vehicle engine sound system
5 Years Ago
Optimizied wooden cabin wall modules
5 Years Ago
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5 Years Ago
network++
5 Years Ago
fixed vendor NRE, fixed collision nub on helipad
5 Years Ago
vehicles are protected from damage shortly after purchase
5 Years Ago
bandit guards now used a merged wearable to help with bandit town performance, fixed bandit guards not equipping weapons
5 Years Ago
Bandit Guard skinning fix
5 Years Ago
Merged bandit clothing items into single Bandit Guard suit
5 Years Ago
can no longer draw weapons in safe zones, players who are not hostile take no damage in safe zones (anti roof campers) sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them added many more recyclers to compound, hostile timer is smaller when the menu is not open, fixed conversationUI blocking interactions with map/tossing items