branchrust_reboot/maincancel

31,208 Commits over 3,928 Days - 0.33cph!

5 Years Ago
Remove a debug draw line that was accidentally left in TreeEntity
5 Years Ago
Another attempt to fix nested parenting trigger issues
5 Years Ago
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lights crash fix
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fixed deluxe xmas lights always starting with red bulbs
5 Years Ago
fixed large present not giving items very rarely
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Fixed bleeding notice getting stuck
5 Years Ago
NoticeArea uses RustLayout (fixes spazzing)
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Xmas menu background video
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craftable xmas tree
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phrases
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Only update VitalNote text if they're shown (!) Throttle NoticeArea updates
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5 Years Ago
LookAt text tweak
5 Years Ago
Only update HudElement when totally needed
5 Years Ago
Fixed WaterSystem allocations
5 Years Ago
Fixed GC in PlayerWalkMovement.GroundCheck Fixed GC in TimedExplosive.DoCollisionStick
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Fixed compile error
5 Years Ago
Crosshair/LookingAtTooltip UI no longer use animators LookingAtTooltip text uses RustText Throttle UpdateLookingAt instead of running every frame
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5 Years Ago
Throttle HasVoiceData check
5 Years Ago
Profile SoundManager.Update better
5 Years Ago
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
5 Years Ago
protocol++
5 Years Ago
merge from xmas_2019
5 Years Ago
Throttle and cache foot IK traces, added player.footikrate
5 Years Ago
Removed a useless Mathf.Max with one parameter that was allocating every frame
5 Years Ago
Tweaked Patrol helicopter culling distance