31,208 Commits over 3,928 Days - 0.33cph!
Remove a debug draw line that was accidentally left in TreeEntity
Another attempt to fix nested parenting trigger issues
█▉▌▅▅ ▊▉█▍▆▍▊ ▊▆▇▇ ▇▇█ ▋▊▊▌▌.▊▋▋▌█▍.▋▆▉.▌▇▇▇▉
▍▆▅▍▋ ▋▅▍▋▍▆▌▍.▋▊▊_▍▋▇▇▉ ▇▊█▊▅▌ ▆▅▅ █▍▅▌▄ ▆▉▌▄▉ ▍▌▌█▄▋▅▌▍█▌▄▉
▌▄▇▄▍▆▇▍ ▆█▆▋▆▊ ▌▅▆ ▆▆▌▄█▍▄▆▉█▋▄.
fixed deluxe xmas lights always starting with red bulbs
fixed large present not giving items very rarely
Fixed bleeding notice getting stuck
NoticeArea uses RustLayout (fixes spazzing)
▇▇▍▇▅ ▉▄▋██▅▉▉ ▇▇▄█▋ ▉▍▌▍▋▍▋ ▆▅▊▍█▉▍
▇▄▋ ▊▅▉▌ ▇▍▍▅▍▉ ▉▄▋▇█▆ ▆▊ ▌▌▇▉▍▉▌▇▇▌▍▍/▅▅▉▊▋▌▌/▌▆▍▌▌/▋█▆▅█▇█
▊▊▊▇ ▄▊▄▆ ▇▅███▋▄█▊ ▅▆ █▊▋▆▌
Xmas menu background video
▉▇▅▄▋▌▌ ▊▆▍▄ ▍▆▊▉▌▅▊ ▊▋▆▊/▄▅██▍▊ ▉▄▍▍▋▆
▇█▅▍▆▄▇ ▊▄▆▋ ▅▇ █▉▉▍ █▇▍ ▍▅▇ ▊█▍▇ █▋▄▆▇▊
▌▅█▋▌▆▌ ▅▍▌▍▇▊▍▌ ▍█▌▇
▉▌▍▅▆ ▇▇█▌█▆▍▄▆ ▍▄▋▌ ▍▅▋█
▇▌▋█▇▇█▊ ▋▉▆▊▍█▅▇ ▄▆▆▅▋▊▍▍ ▆▊▊▅
▅▄▉▆▊▄▋▊ ▄▇▌▍▌▇ ▍▉▉█ ▅▌▍▅▍▌ ▊▌ ██▉ ▉ ▇▆█▋▉█▄▅ ▍ ▌▄▉▇▄ ▅▋▇ ▍▇▉▆▌▌▇ █▍▅▋▉▌▊▆▄█▍
▉█▄▋▉█ █▉▇▋ ▇▌▌▊▍█ ▉▅▍ ▇▉▇▅▇ ▉▇▇ ▉▅▅▋█▍▅ ▉▆ ▇▅▋
▊▋▌▄▆ ▆▇▅▍▍ ▄▅▅▌
▆▍▅▌▄ █▋▍▋█▉▅▉ ▌▆▋▍▍/▄▋▆▇ ▆█▋▆▆▆▌▍▉▌▄▍
▉▄▊▋█▍▊ ▅▅▋▊█▄▊▄ ▅▊▅ ▍▄▍ █▋▇▍ ▇█▅▊▍▋
██▆▆▉▆▋▅▍▍ ▅▌▊ ▊▊▍▋▍▌ ▇▋▍█▊▋ ▄▋▍▄▇▄ + ▌▌▉█▄▊▄█ ▊▅▄▆▄
▇▌▇▋█▇ ▆▋▇ █▊█▍▊▉ ▉▉▌▄▉▍▇▄▅ ▆▊▇▋▉
Only update VitalNote text if they're shown (!)
Throttle NoticeArea updates
▇▆██▋ ▋▍▅█▉ ▆▋▍▉ ▌█ ▄█▋▋▅ ▍▋▆▇█▆ █▍▅▉▌▆█ ▄▌
▇▆▋█▄▍▍▊ ▆▆▍▋▄▌▋▍ █▊▌▇█ ▆▄▇ █▉▅▇▍█▉
█▉▄▅▌ ▋▇▋▆▄▅▄▄ █▉▇▄▇ ▉█▉▊
▊▇▅▆█ ▍▉▋▊▊▌▋ ▉▅▄▋ + ▍▆▄▍▉▇▇▆ ▍▌▍▅▄ ▍█▄▍▌ ▌▊▍▉▇
▇▅██▉▅▇▍ ▇▇▇█▆▇▊ ▄▇▄▍▆▉▄█ ▊▋▆▌ ▌▊▆▇ ▋▇▍▊▌▄
▍▌▄▊▌▉▋▋ █▅▊▇ ▋▉▊▄▇ ▋▇▊▌▊▆ ▇▉▇▄▄
Only update HudElement when totally needed
Fixed WaterSystem allocations
Fixed GC in PlayerWalkMovement.GroundCheck
Fixed GC in TimedExplosive.DoCollisionStick
▊▄▋▄▌ ▅▍▊▄█ ▅▅▇▌▅▉█▊█▉▋ ▇▍█▇ ▇▌▊
▍▆█▍▌ ▅▅▇▆ ▋▌▅▊▌▊▇█▉ ▆▉▍██▄██▊▇
▅▇▋█▇ ▇▊▌▍▆▇▅▊▌▇▊
Crosshair/LookingAtTooltip UI no longer use animators
LookingAtTooltip text uses RustText
Throttle UpdateLookingAt instead of running every frame
▋▄▍█ ▅▆▇▄▍ ▅▊▍▊▄▆▍▇▄ ▄▍ █▅ ▄█▊█▅▄▆▉ ▆█ ▍▋▆▊▅▅▍▉▉▅▍█, ▉▊█▆▇ ▅█▇ ▄▍▅▊▄█▌ - ▊▄▇▌▇▍▅ ▍▍▋
▉▋▇▋▉▆▋▄▍▆▋▊ ▅▌▊▍▍ ▅▋ - ▌▇▅▊ ▊▌▇▇▅▄▅▆ ▇▋▉█
Throttle HasVoiceData check
Profile SoundManager.Update better
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
Throttle and cache foot IK traces, added player.footikrate
Removed a useless Mathf.Max with one parameter that was allocating every frame
Tweaked Patrol helicopter culling distance