31,924 Commits over 4,018 Days - 0.33cph!
Work on getting simple button binds to not allocate
Update protobuf codegen - Dispose will now throw if ShouldPool is set to false
Remove an evil ShouldPool
Add sanity checking assertions to MruDictionary
Fix a bunch of serverside pooling misses
Disable lerping when a child entity is attached to any bone (not just for the "closest bone" feature)
Removed ancient NetworkPositionTick hack for child entities that should no longer be required
Cherry picking
50679 (parents send UpdateNetworkGroup to children that do not inherit their network group)
Merge from comp (code review fixes + smart alarm sound)
merge from maincamera_sqrdist
Merge from fov_viewmodel_scale
merge from /MainMenuTweaks
Companion app main menu updates
Enable push notifications by default
Button sell order
Updated button placement guide
Remove a couple of MarkDirty calls that weren't needed in Sprinkler
Add a slight delay to the fluid switch recalculation to not double up processing
Cache invoke methods to remove even more garbage
Add protection for repeated UpdateOutputs call, eliminates gc spikes from liquid IO updates
Fix for missing faces on particular scrap heli panel.
Better normals/smoothing group fix for minicopter.
Memoize strings used for inventory icon amounts so they aren't recreated every time the inventory updates
Add a button electric entity
Add detail layer and fuzz mask to the workshop editor
Fix white border around generated workshop icons
Fix skin customizations not appearing on icons for wearables
Merge from oceanlevel_respawn
Closed Boat engine socket mesh holes
Fixed incorrect source item on fluid combiner, fixes incorrect name displayed on health display
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Fix NRE when opening the mining hat in the workshop editor
Fix workshop editor generating blank icons for wearables
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Merge from comp (device sounds)
Ignore replicated convars with no name instead of erroring (why are they there though? modded?)
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Added "UV Set for Emission" property to Rust/Standard and Rust/Standard-Specular
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merge from wearable_lod_fix
Fixed incorrect power consumption display on water pump and powered water purifier in builds
Smart switch and Alarm craftable
Smart switch and Alarm researchable
Smart switch and Alarm crafting costs
Added compound vendor Extra2 prefab
S2P compound
Compound now sells smart switch and alarm
Fixed water catcher large and small LODs 2, 3 and cull the same distance
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