34,473 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Remove orphaned meta file: salmon_rig_exp 1.FBX.meta
                
                
                
                
             
         
        
            
            
            
                
                Fix duo sub ammo flag flipping down only as the player mounts
                
                
                
                
             
         
        
            
            
            
                
                Added chunky primitive colliders to moon pools, to help collisions on incoming vehicles
                
                
                
                
             
         
        
            
            
            
                
                Merge SubPerformance->Main
                
                
                
                
             
         
        
            
            
            
                
                Fix the sonar missing blip zero-point crossing issue. Now never missing a blip
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed torpedo storage not linking up UID when server save is loaded (made torpedo ammo inaccessible)
                
                
                
                
             
         
        
            
            
            
                
                Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time
Line will now snap if player moves too far from their starting position when they threw out the lure
                
                
                
                
             
         
        
            
            
            
                
                fix for errant environment fish
protocol++
                
                
                
                
             
         
        
            
            
            
                
                speargun balance
speargun added to tech tree
speargun ammo no longer has collision
shark spawns
shark ragdoll
shark AI
shark obstacle avoidance 
spawngroup chance to spawn nothing
protocol++
                
                
                
                
             
         
        
            
            
            
                
                Added warning comment to GetMoveToSlotIndex. Will fix remaining problem entities with a refactor next month.
                
                
                
                
             
         
        
            
            
            
                
                Fixed recycler items going into the wrong slots when hover looting on servers with high network latency
                
                
                
                
             
         
        
            
            
            
                
                Null check when removing brain
                
                
                
                
             
         
        
            
            
            
                
                Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
                
                
                
                
             
         
        
            
            
            
                
                Set moonpool_1200x1500_1way collision to World layer
                
                
                
                
             
         
        
            
            
            
                
                Set dweller spawngroups to trigger layer.
AIZ fixes for dynamic ai points getting removed.
                
                
                
                
             
         
        
        
            
            
            
                
                Added a collider to dweller spawngroups so they reset as expected
                
                
                
                
             
         
        
            
            
            
                
                Fixed a blocker due to dweller spawn in moonpool 1 way
                
                
                
                
             
         
        
            
            
            
                
                fixed a hole in some partition wall meshes
                
                
                
                
             
         
        
            
            
            
                
                Only show sub health info when health is under 75% (match boats).
                
                
                
                
             
         
        
            
            
            
                
                - Fixed solo sub exterior always showing lights on
- Fixed solo sub not adjusting headlight volumetrics
                
                
                
                
             
         
        
            
            
            
                
                Added a tooltip for sub climb/descend controls. Removed the default right shift assignment to sprint in keys_default.cfg, so that left shift is the only default sprint key, and it'll show the more likely to be used key in the tooltip (at least with a fresh key config).
                
                
                
                
             
         
        
            
            
            
                
                Increase ignored collision force in the sub. Should result in less collision gibs flying everywhere
                
                
                
                
             
         
        
            
            
            
                
                Fix double sonar blips near the 0 point when sub is turning. It's possible to miss a blip instead now, but only for one rotation, and it's rare enough.
                
                
                
                
             
         
        
            
            
            
                
                Always kill mounted players if submarine is destroyed by explosion (or anti-vehicle)
                
                
                
                
             
         
        
            
            
            
                
                Added slight randomisation to underwater drag of gibs
                
                
                
                
             
         
        
            
            
            
                
                Fix sonar ping sound using the wrong audio
                
                
                
                
             
         
        
        
            
            
            
                
                Some lerping for moon pool blips
                
                
                
                
             
         
        
            
            
            
                
                Fixed a case where the fishing rod viewmodel could end up in a weird state if player let go of RMB at the exact same time as pressing LMB to cast the lure
                
                
                
                
             
         
        
            
            
            
                
                Fix all blips getting big after the while blip gets big
                
                
                
                
             
         
        
            
            
            
                
                Give the sonar a big white blip if the sub is lined up just right with a moon pool
                
                
                
                
             
         
        
        
            
            
            
                
                Sonar improvements +pragma disable fix server compile
                
                
                
                
             
         
        
            
            
            
                
                Disabled the static sfx on the static speaker variant (affects cargo ship and lab speakers)
                
                
                
                
             
         
        
            
            
            
                
                Updated small fish descriptions
Tweaked physics settings on bobber to bounce less when first cast
                
                
                
                
             
         
        
            
            
            
                
                Switch subs to use green sonar dots instead of yellow
                
                
                
                
             
         
        
            
            
            
                
                Duo sub functional sonar, detects moon pools and other subs
                
                
                
                
             
         
        
            
            
            
                
                AmbienceZone uses TriggerBase
ReverbZoneTrigger will toggle AmbienceZone if they share a trigger
                
                
                
                
             
         
        
        
            
            
            
                
                shark work
3p speargun spear
                
                
                
                
             
         
        
            
            
            
                
                Discourage players living on a diet of worms and grubs
                
                
                
                
             
         
        
        
            
            
            
                
                Toned down the overwhelming barrage of water droplets hitting the submarine windshields
                
                
                
                
             
         
        
            
            
            
                
                Fixed surface explosion pinkishness from material not being assigned.
                
                
                
                
             
         
        
            
            
            
                
                Fixed fishing nre when rapidly equipping/unequipping
                
                
                
                
             
         
        
            
            
            
                
                Updated menu background videos
                
                
                
                
             
         
        
            
            
            
                
                Fixed jumpsuit not displaying within demos played through the editor
                
                
                
                
             
         
        
            
            
            
                
                Flow fixes to dwellings, fixed some trash clipping out bases
Fixed toilets not being mountable
Fixed mic in crew quarters not mounting