branchrust_reboot/maincancel

32,160 Commits over 4,018 Days - 0.33cph!

5 Years Ago
Update layer list in Defines to match the new vehicle layers
5 Years Ago
S2P cave_large_sewers_hard
5 Years Ago
Fixed cave_updown_a inside terrain antihack false positive
5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
Prevent Unity complaining that "Kinematic body only supports Speculative Continuous collision detection" every time any player enters a vehicle
5 Years Ago
Remove unused vehicle lootpanel
5 Years Ago
Merge car lock changes: It's now the driver's seat (door) that's locked out entirely, rather than just the ignition.
5 Years Ago
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5 Years Ago
Adjust protection values on modular cars. In particular more blunt protection
5 Years Ago
Merge from Vehicles -> Main, Thai's model fixes
5 Years Ago
Compile fix
5 Years Ago
Added support for left/right foot IK mount points per vehicle seat, and set some car seats to use an alternative foot position when the passenger has less legroom.
5 Years Ago
Fix MountPointInfo comment - it's local pos, not world
5 Years Ago
Fix issues with interactions and car locks
5 Years Ago
Assign the 2module fuel tank item as the sourceItem for the fuel tank's sub-entity. Lets it inherit a proper display name when its inputs are looked at with the hose tool
5 Years Ago
Fixed player hurt triggers not removing entities correctly, causing phantom damage in the future
5 Years Ago
Set up the new passenger mount pose for modular cars
5 Years Ago
Fix "Calling kill but already IsDestroyed" warning on loading save
5 Years Ago
Fix engine state not being set correctly on loading saves
5 Years Ago
Remove car damage logs
5 Years Ago
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit
5 Years Ago
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
5 Years Ago
added passenger sitting pose to player animator
5 Years Ago
Fix steering lerp bug that was messing with steering at high speeds. A couple of other high-speed adjustments.
5 Years Ago
Added carsdropiloot convar, can be set to false to stop modular cars dropping storage items on death
5 Years Ago
Fix NRE for missing vehicle push boxes
5 Years Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
5 Years Ago
Fix demo browser scrolling
5 Years Ago
Use Decay as the damage type for collision damage so that lastAttackedTime isn't set
5 Years Ago
Scale chassis propagation damage total with module count
5 Years Ago
Propagate chassis hits to damage attached modules
5 Years Ago
Add mouse-base car steering while holding Crouch. Not very good for general use - intended to be used for making smooth-looking cinematics.
5 Years Ago
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5 Years Ago
phrases
5 Years Ago
ParticleSystemIK update
5 Years Ago
Move carwrecks var
5 Years Ago
Added 'carwrecks' var. Setting to false makes modular cars gib right away, bypassing the "wrecked" state.
5 Years Ago
Skin bundles
5 Years Ago
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
5 Years Ago
Merge CarLocks -> Main. Locks can now be added to modular cars at a vehicle lift. Protocol++.
5 Years Ago
Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
5 Years Ago
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
5 Years Ago
Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
5 Years Ago
skin approval
5 Years Ago
Merge from gridpool
5 Years Ago
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5 Years Ago
Fixed jerrycan clipping on rowboat
5 Years Ago
Added DropZone prefab for custom map makers - modding dir
5 Years Ago
Fixed broken LODs on industrial_bld_d