34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
                
                
                
                
             
         
        
        
        
            
            
            
                
                fishing rod sound tweaks
no sound muffling in submarines until we can do some more involved sound playback & mixer changes
                
                
                
                
             
         
        
            
            
            
                
                basic pass on torpedoes so they can be used on public Staging servers for feedback
torpedoes can now be purchased from the boat vendor
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced fishing rod crafting ingredients 10 rope to 2
                
                
                
                
             
         
        
            
            
            
                
                Fishing rod is now a tool instead of a weapon
                
                
                
                
             
         
        
        
        
            
            
            
                
                budgeted update for environment fish, better collision
                
                
                
                
             
         
        
        
            
            
            
                
                - Bring back ArtificialHeight override for the subs, was getting bouncing again with the new system + less raycasts this way
- If ArtificialHeight is set, now skipping GetBuoyancyWaterInfo
                
                
                
                
             
         
        
        
            
            
            
                
                Surface much more slowly after the five minute timeout
                
                
                
                
             
         
        
            
            
            
                
                Don't have subs surface immediately after dismount. Wait five minutes.
                
                
                
                
             
         
        
            
            
            
                
                Made player corpse ragdolls less buoyant
                
                
                
                
             
         
        
            
            
            
                
                Reduced the deepUnderwater buoyancy raycast to 5m (performance, shouldn't need more)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean
Position the bobber preview 0.5m above the water for better visibility
                
                
                
                
             
         
        
            
            
            
                
                Buoyancy returns correct water depth underneath water carving volumes
                
                
                
                
             
         
        
            
            
            
                
                Fix updating buoyancy on client
                
                
                
                
             
         
        
            
            
            
                
                Merge moonpool_buoyancy_fix->main
                
                
                
                
             
         
        
            
            
            
                
                Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool)
Increased chance of finding rare fish with higher quality bait
                
                
                
                
             
         
        
        
            
            
            
                
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                Stop window film water drops always playing when the player first mounts a sub
                
                
                
                
             
         
        
            
            
            
                
                Adjust colliders to match Tom's updated pontoons
                
                
                
                
             
         
        
            
            
            
                
                Only play windscreen water drops when moving
                
                
                
                
             
         
        
            
            
            
                
                Added human skulls as a junk fishing option
Fish trap unsaved changes
                
                
                
                
             
         
        
            
            
            
                
                Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout)
Trout is now much rarer in fish trap
                
                
                
                
             
         
        
            
            
            
                
                Extra checks for accessing torpedo container
                
                
                
                
             
         
        
            
            
            
                
                Mark fishing rod as default blueprint (for testing, may change before wipe)
                
                
                
                
             
         
        
        
            
            
            
                
                Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle)
Fixed line of sight check happening every frame (should only be a couple of times a second)
                
                
                
                
             
         
        
            
            
            
                
                Fixed MixerSnapshotManager constantly throwing NREs at the main menu due to no AmbienceManager instance
                
                
                
                
             
         
        
        
            
            
            
                
                Fix client NRE when when swapping between fishing rod on belt bar
Potentially fixed fishing rod server nre
                
                
                
                
             
         
        
            
            
            
                
                Cherry-pick submarine buoyancy fix, save215->Main
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from voiceprops/dlc
                
                
                
                
             
         
        
        
            
            
            
                
                Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item")
Will only work if server.cinematic is true
                
                
                
                
             
         
        
            
            
            
                
                Move UpdateWaterDrinkingPoint to BasePlayer.LateClientCycle, it might be less likely to trigger rigidbody syncs here
                
                
                
                
             
         
        
            
            
            
                
                Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
                
                
                
                
             
         
        
            
            
            
                
                Fixed disconnect on dying when not inside any triggers. Sorry Staging players.
                
                
                
                
             
         
        
            
            
            
                
                Show IO information on crafting UI (same as weapons)