branchrust_reboot/maincancel

31,210 Commits over 3,928 Days - 0.33cph!

5 Years Ago
Fixed drumkit notes
5 Years Ago
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5 Years Ago
Report server exceptions on staging to new sentry url too
5 Years Ago
merge into main
5 Years Ago
Moved some instrument animation stuff to animation file
5 Years Ago
Fixed NRE in LootPanelOven.Switch
5 Years Ago
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
5 Years Ago
Better debug output when exception in NoteBinding.FindButton
5 Years Ago
Fixed some exceptions in KeyboardMidi if json files are wrong (show warnings instead)
5 Years Ago
Don't report "Could not allocate memory" exceptions
5 Years Ago
Codegen
5 Years Ago
Merge from comp
5 Years Ago
Merge from /main/monument-mesh-opt (yolo)
5 Years Ago
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5 Years Ago
Switching back to .net 4.x (we're using lots of shit)
5 Years Ago
Compile fix
5 Years Ago
Report exceptions to a different sentry project on staging
5 Years Ago
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5 Years Ago
Fixed inventory playermodel breathing NRE
5 Years Ago
Switching Api Compatibility to net standard 2.0 was suggested as a solution to fix freezing - testing
5 Years Ago
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5 Years Ago
Audio bundle test Don't include streamingassets stuff in bundles
5 Years Ago
Reduced overall body scaling by 75% Fixed body scale seeding not seeding very good Removed redundant BoneInfoComponents from playermode Fixed bone scaling setup in inventory screen player preview not being the same as actual
5 Years Ago
Server compile fix
5 Years Ago
Missing sound updates
5 Years Ago
merge from instruments
5 Years Ago
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5 Years Ago
Audio Import test 3
5 Years Ago
Server compile fix
5 Years Ago
We have json files in Assets\StreamingAssets\keymidi\ that are editable at runtime. midi.json - a list of note names and their corresponding midi note number qwerty-uk.json - a keyboard mapping definition, mapping note names to key names. Key names can be instrument specific, if you add a qwerty-uk.piano.json file, it'll be used when playing a piano. It's not possible to fit everything on the keyboard, so rather than complicate things by adding modifiers for sharps we should just leave them out. Anyone that misses them will have real midi input. This is so people a bit familiar can play happy birthday.
5 Years Ago
Walk/run footsteps use separate sound templates instead of maxDistance modulation
5 Years Ago
OreResourceEntity.PlayBonusLevelSound NRE fix
5 Years Ago
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5 Years Ago
Killed music UI Added tips explaining numlock, numpad controls, full keyboard input Added keyboard lock ui Game tips use RustText Split InstrumentKeyController into multiple files
5 Years Ago
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5 Years Ago
Fix getting wet in the cargoship hold
5 Years Ago
Moved music stage out of compound scene into a nested prefab
5 Years Ago
Added a music stage to compound chill zone with a few static instruments
5 Years Ago
Sound settings test 2
5 Years Ago
New background videos Updated horse background video
5 Years Ago
merge from instruments
5 Years Ago
Sound settings test 1
5 Years Ago
Setting music volume to zero doesn’t stop menu music from playing unless menu music volume is also set to zero
5 Years Ago
Initial sound priority update for oneshots uses distance from SoundManager.RequestSoundInstance instead of calculating it again
5 Years Ago
Here's a ton more sounds to import
5 Years Ago
Added AudioClipImporterSetup
5 Years Ago
Slightly adjust sound priority dynamically based on camera distance Specific sounds can have priority modified at runtime so we can make local player sounds higher priority, etc Tweak priorites on some SoundClasses