31,210 Commits over 3,928 Days - 0.33cph!
lower physics sound priority a little bit
Sounds disable/enable their audioSources when pause/unpause are called instead of just pausing/unpausing them
Out of range oneshot sounds played at a specific position are skipped like out of range parented sounds
SoundPlayer defaults to PlayOneshot when playing non-looped sounds immediately
Fixed icons not being included
Alt look hides viewmodel/body
Fixed not able to access the motor in rowboat when driving
Never include server channel messages in the recently seen list (fix for report UI on modded servers)
Never allow clicking on server channel messages, even if they have a steamid set
Show ban reason when rejecting banned players from joining the server
Remove ImpostorShadows component in PrefabPreProcess
Don't remove DDraw script from server builds
Added noclipspeed, noclipspeedslow, noclipspeedfast
Fix for asset loading possibly using more memory
Put files in asset bundles even though they're also in /resources/ (old behaviour, map maker request)
Benchmark record memory usage
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Avoid [unknown] name on the death screen
Don't compile bundles using strict mode
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merge from chat_improevments
updated mounts for rowboat, horse, mini heli, transport heli
Added SideLeanAmount to BaseMountable, allowing player to lean over the sides of seats when looking to the side and down
Fixed rare NRE in TriggerParentEnclosed.OnTick
Merge from 2x_server_header
IndependentScale serialization
deleting cctv meta files that I'm guessing @helk added on accident
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fixed Surgeons and Easter Onesie maxtexturesize
Fixed potential NRE in WorldNetworking.RequestWorldData
Update the default server image
Asset bundles skip bundling anything in a /resources/ folder
More specific prefab/so bundling
Moved FileSystem_Warmup back to where it should be
Merge from hair_morph_meshes
Don't throw exceptions in UnityEngine.Application.logMessageReceived
Include localization files
Bundles: add prefabs first
merge from surgeonoutfit_fix