31,296 Commits over 3,959 Days - 0.33cph!
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Added two more backup light boxes to raise disabled visibility from the outside.
Trying automatic culling mode on exhaust vfx to maybe fix the spritesheet animation occasionally glitching out.
S2P excavator
Fixed excavator diesel engine pfx visible on spawn
Removed ParticleSystemCull from diesel engine pfx; ParticleSystemLOD already doing the job
Fixed trigger issue on engine exhaust.
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Fixed control panel in excavator arm being disabled on powered-on
Fixed particle+volumetric sorting glitches.
Engine exhaust vfx.
S2P Excavator.
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Fixed assigning sleeping bag to friend not reliably showing encountered players
Reapplied
37684 with proper prefabs updated (and scenes)
Fixed minor oversight occasionally causing hard edges in terrain blending
Switched to excavator lights toggling via LightGroupAtTime's intensity override instead of GO activation
Updated excavator_1 and Excavator Lighting Static prefabs
Modified LightGroupAtTime to update all elements on same pass when intensity override is modified
Modified AmbientLightLOD to allow instantaneous intensity updates and custom fade durations for specific instances
Fixed AmbientLightLOD case not reaching intensity target
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
10% more player velocity on belts.
Engine room strobe perf optimization & wall bleed fixes.
Building ambient dimmers in the engine room.
Merge from excavator_fixes
Removed redundant private.0 files and respective metas
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Fixed hunters jacket skin mat
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Fixed reload problems at extremely low FPS
Disconnect on checksum mismatch
Cherry picked
37573 from hdrp: fixed water system get height NRE
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Fixed binds not working with cinematic_play and cinematic_stop
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Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
More terrain shader optimizations; 5% faster
increased server browser timeout limit to 90 seconds
trainyard OOB fix
Scene2Prefab
merge from excavator_fixes