31,296 Commits over 3,959 Days - 0.33cph!
Simplified, cleaned and optimized terrain shader; now ~10% faster and easier to read
Nuked terrain atlas related sampling; now array only
Toned down parallax a bit
Diesel now costs 300 low grade
Tweaked some sell order costs
Fixed Diesel_Collectable prefab ID
Disabled mesh compression on all remaining models
Changed player settings vertex compression mask to include everything
Disabled mesh compression and read/write on all excavator-related models
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
Renamed array water get height
More optimizations for single water get height
Added water height test/profile preprocessor path; disabled by default
Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
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Excavator now harvests metal ore and not metal fragments
Fixed train wagon b missing mats
Fixed minecart missing mats
Fixed water volume popping out of terrain with the new blend map
merge from giant_excavator_monument/excavator_fixes
Updated skinnable reference to new roadsign vest
Deleted old roadsign armour meshes
Fixed potential water system issues when ocean body not in scene
Fixed RF broadcaster clipping through walls
Allow items to be deployed under water barrel
Optimized native path for WaterSystem.GetHeight; now over 5x faster
Optimized native path for WaterSystem.GetHeight array; now over 10x faster
Added managed fallbacks
Updated x86_64/RustNative.dll
Reworked out of bounds volumes at Outpost because flying machines now exist
compound scene2prefab
Fixed accidently pressing "Create Team" while dropping items on low resolutions
Fixed the weekly game breaking typos
True size cargoship map marker
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Added support for compound triggers to TriggerParent
Added TriggerParentExclusion (I can't believe this works)
ForceUpdateTriggers now exists on all entities (supports sphere, box and capsule colliders)
Updated platform.entity with 2 TriggerParent and 1 TriggerParentExclusion
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UpdateSubscriptions profiling
Move unimplemented folder so it doesn't get bundled
Deleted unused (Developer/Calibration)
Faster and more reliable "Tools/Steam Inventory/Download Skins"
gesture animation sound import settings
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
sam site fix
launch site scene2prefab