31,293 Commits over 3,959 Days - 0.33cph!
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horses now regain stamina as well as max stamina when eating (fixes troughs requiring too much food)
Better text overflow on team dock when players have long names
Fixed team member map font being unreadable
Don't allow large furnace placement under terrain
Fixed scope overlay being extremely small on larger screen resolutions
fix for horses blasting through trough food forever in some situations
Fixed edge case that caused client side tree collider to be disabled after pooling
fixed horse alignment
troughs only deployable on terrain
added hattip gesture
troughs can be deployed on high foundations
horses can be moved closer to obstacles
horses eat from troughs and heal stamina
potential NRE on destruction fix
Phrases
Streamer mode tooltip fix
changed length of hitch & trough's legs to protrude underground to account for hills.
health reduction for hitch post
Improved perf on water system sample height (wip, first stage)
combined hitch and trough models as per helks request. LODs/Gibs and Collision meshes also.
can't pick up sam sites containing ammo
fixed more reverted variables
scaled up minicopter fuel gauge, brightened indicator
MotorRowboat profiling
SendNetworkUpdate_Flags and SendNetworkUpdate_Position profiling
Fixed NRE in Buoyancy.Cycle when buoyancy instance is going to sleep
Enabled physics.batchsynctransforms by default
Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
Changed MoveItem amount to an int32 (modder request)
Strip newlines from chat input
Fix missing chinese/japanese/korean characters
Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
Fixed Skin.LoadAssets NREs
fixed horse debug movement
Added horse head collar placeholder art
Fixed client player tick rate not being set when connecting to sleeper
Horse ragdoll doesn't wrap around itself.
Horse materials GPU instanced.
Ragdoll scene.