32,184 Commits over 4,018 Days - 0.33cph!
Fixed caragoship hull interior culling on low object quality
Output console log file/folder before opening
merge from tree_game (tree harvest minigame fixes)
merge from /hold_to_drink
Small water catchers can now be placed on construction but cannot be built over (similar behaviour as large furnace)
Fixed small refinery placement on ice, rocks and uneven surfaces
Large furnace can be placed on world layer (rocks) again
Added "near" network visibility radius that is processed immediately (fixes entities popping in too close when moving very fast)
Network groups are unsubscribed from at twice the rate they are subscribed to (prevent buildup)
Set short circuit flag on OR and XOR switches as well as electrical combiner
Fixed not cleaning up after stopping a demo, causing exceptions when joining a game or playing another demo
merge from /map_improvements
Fixed Korean text being invisible on some buttons
Added buttons to open the log file + folder to console screen
merge from /hapis_reconnect
Switch team UI coloring to always show offline players in grey, even if they're dead
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Debug manifest not loading
merge current fixes from /hapis_reconnect
Fix NRE in HTNPlayer.OnKilled
Fixed official server exception reporting
Fixed NRE in NPCPlayerApex.OnKilled
Possibly fixed NRE in debug.gesture
projectversion.txt update
Updated SavasIsland_koth helicopter spawning
merged from monument_benchmark
code cleanup
Fix getting account info errors
Fix for dropping horse world models
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Fix ArgumentOutOfRangeException in TMP_InputField.Backspace
Ignore some exceptions that are out of our hands
Cherry picking
41761 (inventory.copyto for devs / admins)
merge from /water_transfer
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Increased bone influences to 4 per vertex in all quality modes but potato
Fixed graphics quality slider range
Force close chat popup when closing chat
Fixed session button weirdness
Fix for screen menu options that got lost in a MenuUI.Options prefab merge at some point