31,297 Commits over 3,959 Days - 0.33cph!
Fixed some assets that were creating useless mats on fresh lib.
Milder bandit town fog.
Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets.
Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares.
Bandit town S2P.
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Fixed NRE in demo playback
Spit an error if Manifest is null when ending benchmark
Benchmark record GC collects
Fix incorrect milliseconds recording
Benchmark use native screen resolution
Add bootstrap time into benchmark data
Benchmark track hitches and freezes
Include system info with benchmark data
Updated how benchmark results are reported
Fixed proceduralmap error when loading map
Added "Import Map File" context menu to TerrainHeightMap
CraggyIsland clean up
Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
Call Rust.Application.Quit instead of Application.Quit after benchmark
Fixed shadergui inspector error on detail layer
Added neck bone to ragdoll layer, removed head bone
Fixed traps and horses clipping through bus stops
Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
Cherry pick: Remove obsolete scenes from the build settings that no longer exist.
Skin bundle update (crunch texture compression)
ParticleSystemIK velocity adjustment (this is very hacky)
Re-applied underwater swim fixes
Re-applied optimized water system native path
Max value of gc.buffer is now 4096 instead of 2048
Added gc.debuglevel (0-2, default 1)
Log warning when doing emergency GC if debuglevel >= 1
Log message when doing routine GC if debuglevel >= 2
Reduced shadow quality = 2 overhead by 25%
Added new, higher shadow quality = 3
Excavator sound updates
Mix tweaks
Merging misc bugs to main
scrap heli gibs, prefab update
fixed workshop textures made non-readable in
38143
Added content/building, prefabs/building+componentitems+deployable+food+instruments to streaming pool
updated scrap heli collision
Fixed linux server build failing on File.Copy
Removed linux x86 rust native
Merge from unity_2019.2.0
Scrap Heli Carrier with temp collision mesh
Steamwork dll platform settings
Steamworks latest (il2cpp friendly)
Enabled "Recycle Collision Callbacks"
Merge my no Steam in editor fix into Main.
Fixed missing Profiler.EndSample in coverage queries