32,182 Commits over 4,018 Days - 0.33cph!
deleting cctv meta files that I'm guessing @helk added on accident
▆▌█▅ ▉▋▆▉▋▌▊▅▅█ ▍█ ▊▉▆▇▉▆▆▅▄_█▅▍▌ ▉▇ ▊▆▍▍▊ ▋▆▊▌ ▉▅▇▆▆▌ ▊▊▉█ "▇█▋▊▌▄▊_"
fixed Surgeons and Easter Onesie maxtexturesize
Fixed potential NRE in WorldNetworking.RequestWorldData
Update the default server image
Asset bundles skip bundling anything in a /resources/ folder
More specific prefab/so bundling
Moved FileSystem_Warmup back to where it should be
Merge from hair_morph_meshes
Don't throw exceptions in UnityEngine.Application.logMessageReceived
Include localization files
Bundles: add prefabs first
merge from surgeonoutfit_fix
Rename sleeping bag skin with newline in it
Disable asset bundle preloading
If client disconnects due to exception in RPC, send the exception to server in disconnect reason
Fixed serialized field in ifdef in BaseCombatEntity, BaseNPC, AiManagedAgent
Load initial bundles synchronously
Merge compile fix from instruments
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
Print more useful information into the console on player join
Changed "has entered the game" to "has spawned"
Don't show irrelevant network id in player.ToString()
Include the reason in the server restart countdown messages
Tell everyone on the server when kicking someone because of cheats
Print in console when kicking someone because of cheats
Added admintime convar (force local day time for admins)
replaced admin.mutevoice/admin.mutechat with mute (mutes both)
admin.mute/unmute applies to sleeping players too
Added admin.mutelist
combatlog can be called by rcon/console
Clean how UIMusicHelpDisplay is accessed
Renamed class "v_instrument" to InstrumentViewmodel
Try to bring assets.bundle under 4gb
Removed BlockInputsWhilePlayingInstrument stuff from buttons.cs (this is the wrong way to do this)
Skip the whole UnloadBundles to see if that fixes the "The file 'none' is corrupted! Remove it and launch unity again!" errors
Fixed compile error in UIMusicHelpDisplay
Don't trigger music help UI for non-local players
Enabled world.streaming by default (load time, ram and fps optimization)