branchrust_reboot/maincancel

31,297 Commits over 3,959 Days - 0.33cph!

5 Years Ago
Fixed some assets that were creating useless mats on fresh lib.
5 Years Ago
Milder bandit town fog. Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets. Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares. Bandit town S2P.
5 Years Ago
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5 Years Ago
Fixed NRE in demo playback
5 Years Ago
Spit an error if Manifest is null when ending benchmark
5 Years Ago
Benchmark record GC collects Fix incorrect milliseconds recording
5 Years Ago
Benchmark use native screen resolution
5 Years Ago
Merge from save183
5 Years Ago
Add bootstrap time into benchmark data Benchmark track hitches and freezes
5 Years Ago
Include system info with benchmark data
5 Years Ago
Updated how benchmark results are reported Fixed proceduralmap error when loading map
5 Years Ago
LoadMapFile test scene
5 Years Ago
Added "Import Map File" context menu to TerrainHeightMap
5 Years Ago
cherrypicking #38321
6 Years Ago
CraggyIsland clean up Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
6 Years Ago
Call Rust.Application.Quit instead of Application.Quit after benchmark
6 Years Ago
Fixed shadergui inspector error on detail layer
6 Years Ago
Updated steamworks dlls
6 Years Ago
Added neck bone to ragdoll layer, removed head bone
6 Years Ago
Fixed traps and horses clipping through bus stops
6 Years Ago
Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
6 Years Ago
Cherry pick: Remove obsolete scenes from the build settings that no longer exist.
6 Years Ago
Skin bundle update (crunch texture compression)
6 Years Ago
ParticleSystemIK velocity adjustment (this is very hacky)
6 Years Ago
Re-applied underwater swim fixes Re-applied optimized water system native path
6 Years Ago
Max value of gc.buffer is now 4096 instead of 2048 Added gc.debuglevel (0-2, default 1) Log warning when doing emergency GC if debuglevel >= 1 Log message when doing routine GC if debuglevel >= 2
6 Years Ago
Reduced shadow quality = 2 overhead by 25% Added new, higher shadow quality = 3
6 Years Ago
Excavator sound updates Mix tweaks
6 Years Ago
skin approval
6 Years Ago
Merging misc bugs to main
6 Years Ago
scrap heli gibs, prefab update
6 Years Ago
fixed workshop textures made non-readable in 38143
6 Years Ago
meta
6 Years Ago
Added content/building, prefabs/building+componentitems+deployable+food+instruments to streaming pool
6 Years Ago
updated scrap heli collision
6 Years Ago
Steamworks with preserve
6 Years Ago
Fixed linux server build failing on File.Copy
6 Years Ago
Removed linux x86 rust native
6 Years Ago
Fixed script symbols
6 Years Ago
Merge from unity_2019.2.0
6 Years Ago
Steamworks Update
6 Years Ago
Cherry picked 38015
6 Years Ago
Scrap Heli Carrier with temp collision mesh
6 Years Ago
Benchmarking changes
6 Years Ago
Steamwork dll platform settings
6 Years Ago
Steamworks latest (il2cpp friendly)
6 Years Ago
Enabled "Recycle Collision Callbacks"
6 Years Ago
Merge my no Steam in editor fix into Main.
6 Years Ago
Cherry picked 38011
6 Years Ago
Fixed missing Profiler.EndSample in coverage queries