31,289 Commits over 3,959 Days - 0.33cph!
Hitch & Trough: Lods/Col/prefab setup/materials & textures
Added streamer mode to options menu
Skin.ReadDefaults NRE fix
Merge from unloadprefabs_2
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
Scene2Prefab on swamps to fix checksum mismatch (Plastic subtract fuckup?)
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
skin approval
LookRotation fix
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Disabled GraphicsRaycaster component on ChippyGame (perf)
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
disabled "no ideal mount" spam
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Subtracting
36501 (see #rust)
Fixed Rustige Egg not taking splash damage
Packet handling profiling
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
Removed default alt inputs causing phantom UI inputs
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
Added skin memory usage to print_loaded_skins
Fixed atmosphere volume gradient issues causing overbrightness at night + tweaked swamp values
Enabled skin unloading by default for everyone
Merge from position_lerp_3
Toned shore foam down a notch
Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
Fixed sandbag barricade skin not applying
Fixed skins not applying to concrete barricade