32,185 Commits over 4,018 Days - 0.33cph!
Added FindMaterialsUsingShader tool option to transfer material properties to external projects (editor only)
Fix steamid parsing incorrectly in webrcon chat view
Button to absorb LocalizeText component
Phrase generation searches for ILocalize on components
Fixed exception in text editor
Added button to convert from TMP to RustText
█▍▆ ▊▉ ▍█▉▌ ▇▆▅▇▌ ▄▋ ▉▅█▋█▆▉▆█ ▊▄▇▅▆▌
merge from
40772 qc_delay_conva
Cherrypicking
40878 Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape
Added Rust.Demo
Added "demo.jump" (jump to time in demo)
Added "demo.skip" (skip x seconds in demo, use negative to go backwards)
Backporting modular benchmarks
▊▅█▋▊ ▊▊▉ ▌▆, ▇▄▇▌▍▍▋▍, ▋▋█▄▍▇▌▌▇▆▍▅, ▊▆▇ ▉▄▅▇█ ▄█▅▄▄▊ █▋ ▌▊▍▍█▉▊▆▄▊▆▄▍▋▇█▊▋▊
30% darker albedo on tier2 metal doors
Bradley loot crate spawn probability tweaks
HQM Horse shoe price increase
Outpost vender now sells horse roadsign armor
merge from map_improvments
ammo info fix for thrown melee weapons
fixed bradley sometimes not moving
skin approval
double door PropRenders
added tesla coil to electrical loot table, available at compound for 75 scrap
merge from map_improvments
tesla coil rapid fire fix
fixed horse corpses not despawning until looted once
fix for not being able to mount/lead horses which got stuck during a sprint
Subtracting
40525 40520
40507 40505
40504 40502 (possibly source of recently introduced client freeze)
merge from map_improvments
merge from map_improvements
fix for tesla coil effects being default on
increased excavator output (750 sulfur, 5000 stone, 2000 metal frags)
compile fix
basic horse shoes default bp
advanced horse shoes available at compound
scale movement drag for tesla coil based on heavy/weak shorting
m39 cost 400 scrap at bandit
removed debug.logs
tesla coil max damage clamped at 35/second
tesla coil has weak/strong particle/sound effects
tesla coil energy to damage ratio 1
spas 12 has slightly higher fire rate
shotgun slugs are more accurate and do slightly more damage, but with a 50% falloff at 40m
m92 has slightly slower fire rate
simple sight is now a default blueprint
m39 now available at bandit camp instead of l96
bradley loot crate rebalance, higher chance for L96
bradley is more vulnerable to HV rockets
bradley top turret enabled
removed errant debug.logs
Fixed blue keycard room on small oilrig not spawning loot on puzzle reset
BenchmarkTimer in seconds instead of ms
Bootstrap timings for benchmark