branchrust_reboot/maincancel

32,209 Commits over 4,018 Days - 0.33cph!

6 Years Ago
Scrap transport heli sounds
6 Years Ago
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6 Years Ago
Hitch and trough ground watch fix
6 Years Ago
turret bugfix
6 Years Ago
Hitching post and trough can now be placed on construction
6 Years Ago
Players are now killed if they touch underneath transport helicopter body (helicopters are heavy)
6 Years Ago
ScrapTransportHelicopter parenting volume tweaks Tweaked some ScrapTransportHelicopter prevent movement volumes
6 Years Ago
Deleted some unused shaders and models
6 Years Ago
Impostor rendering parity w/ hdrp (perf testing)
6 Years Ago
merge into main
6 Years Ago
autoturrets are now undrainable autoturrets now require electricity ( 10 ) auoturret has output for having a target autoturret has output for low ammo autoturret has output for no ammo protocol++
6 Years Ago
HAB inflation collider is disabled when rigidbody is asleep increased HAB nobuild zone to encompass inflated balloon
6 Years Ago
Removed a few unused textures
6 Years Ago
Fixed palm impostor prefabs and meshes (tighter)
6 Years Ago
Added more textures to streaming pool: nature/ores+treessource
6 Years Ago
merge from pending_health_fix
6 Years Ago
cherrypicking 38677 38683
6 Years Ago
skin approval
6 Years Ago
Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
6 Years Ago
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
6 Years Ago
Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
6 Years Ago
Double checked and fixed all other lit particle shaders
6 Years Ago
scrap heli repair now only costs metal fragments
6 Years Ago
Proper fix for LitSmokeEmissiveFlame
6 Years Ago
merge from vsync
6 Years Ago
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6 Years Ago
Fixed vertex back-lighting on LitSmokeEmissiveFlame
6 Years Ago
Door knocker no longer prevents explosives damaging doors
6 Years Ago
Palm trees helicopter fix
6 Years Ago
helicopter fuel distance bugfixes helicopter damage effects code refactor for PlayerOpenLoot
6 Years Ago
missing material
6 Years Ago
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6 Years Ago
Bail in DynamicMouseCursor LateUpdate() if cursor isn't visible.
6 Years Ago
Subtracting terrain instancing. Not worth it, breaks for some people. Will possibly re add it defaulted to off at a later date.
6 Years Ago
whoops
6 Years Ago
Shelving cursor optimisation
6 Years Ago
Subtracting 38611 (still causes super slow builds for some reason, even with enough RAM)
6 Years Ago
Debug camera improvements: - R reset camera - Q/E move vertically - Z/Y/C and +/- control zoom - Arrow keys control roll - Disabled inventory and crafting menus when in debug camera - Added debugcamera_save and debugcamera_load console commands
6 Years Ago
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6 Years Ago
Enabled full IL2CPP optimizations on Mac client build again
6 Years Ago
Network++
6 Years Ago
Subtracting 38554, 38565, 38567, 38568, 38570, 38585, 38606
6 Years Ago
Mil. Tunnel electric wires work backup
6 Years Ago
Merge terrain instancing.
6 Years Ago
Harbor2 and Launch Site electric wires work backup
6 Years Ago
network++
6 Years Ago
compile fix
6 Years Ago
helicopter improvements
6 Years Ago
compile fix
6 Years Ago
Enabled instancing on a load of materials + tools