31,284 Commits over 3,959 Days - 0.33cph!
wip - added vertex colour to underwater vines
Vines mesh, anims and texture
Removed map flattening shit
Forgot to commit new map material
Confiscate clatter item if no longer owns clatter (like if they refunded)
Render map grid text using map shader (saves 676 gameobjects/text ui elements on 4k map)
Fixed flashlight missing LOD materials
Merge from skin_unloading
updates to MGL 3p relax poses & override controller
Map is snappier
Map Grid doesn't look like shit
Map shows surrounding sea
Tooltips show faster
NPC vis fallback immediate set; forced always visible + tiny opt
Player vis fallback immediate set w/o visThink
M249: Converted metallness maps to specular, removed old maps no longer needed.
m249 fbx .meta change which should fix some odd shading skinners are seeing.
Tweaks and fixes to flares and lightGroupAtTime
Updated M39 material to specular workflow (for skins)
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converted m39 from metalness to spec
Fixed riot hat skinnable entity reference
fixed MGL admire /ironsight bug
puzzleprefabrespawn server command editor only (DO NOT USE THIS COMMAND!!?!)
subtracting
34007 - Skin bundle issues
combat knife and binoculars now show up on the left hip when holstered
rocketlauncher viewmodel fixed
skin approval
fixed crossbow ADS zooming in too much
fixed binoculars not being able to toggle zoom levels
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SAM and Combat knife desc fixes
Disabled pooling on player ragdolls (attempt to curb the ragdoll space program)
muzzlebrake 20% damage reduction instead of 15
Fixed rust/flare not instanced; toggled it on a few rust/flare materials
Fixed property block conflicts between lightGroupAtTime and simpleFlare
fixed SAM shooting through walls
Compound lighting turns off properly during daytime.
Compound s2p.
admire toggle for workshop