31,284 Commits over 3,959 Days - 0.33cph!
fixed MGL buckshot effect being weird
fixed issue with 3p flamethrower reload
Fixed the flare situation (I'm a knob head)
updated 40mm ammo icons to have the same rotation as other ammo
tightened up oil rig spawns
improved MGL ironsights
slightly nerfed MGL fire rate to 0.4 (was 0.334)
CH47 departs landing zone when all passengers have dismounted
Fixed reflection intensity when worlf refl = 0
40mm grenades stack to higher amounts in inventory
vm knife clipping fixes
added unique animator
updated viewmodel prefab to use new animator
updated 40mm shell icons
fixed crafted pagers not working until server restart
MGL ADS fire anim + controller setup
Admire anim
anim updates
Server fall failsafe to ensure it never moves upwards
Server side fall spherecast starts at player center point to avoid falling through objects under certain conditions
fixed MGL ironsight offset
heavy plate helmet obscures slightly less vision
heavy plate armor has much higher explosive protection
ch47 has higher explosive protection
can buy 40mm buckshot at bandit town
AI takes less damage while mounted
large oil rig broadcast setup
door ai setup on large oil rig
fixed push buttons not working at large oil rig (except for one with fuse)
LIghtEx NRE fix
higher visibility simple sight
proper zoom level calculations
8x scope zoom reduced from actually being 24x to 16x
4x scope renamed 8x scope as per its actual zoom level
holosight adds accuracy bonus and 2x zoom
knife is actually metal now
FOV clamped from 70-85 (was 60-90)
grenade launcher handling sounds to mono
fixed pump shotgun attack effects
distant gunshot tails fade out more smoothly
reduced gunshot/explosion tail stereo spread a bit to improve directionality
Modified Rust/Flare shader to work with LightGroupAtTime
grenade launcher third person sound anim events
fixed invisible/too blurry shell casings
disabled casing collision (perf)
muzzle flashes are far more snappy ( visuals + perf )
improved muzzle flash bias
lights with 0 intensity now remove themselves from the active light pool (instead of when destroyed)
adjusted combat knife positioning
m249 skinnable
m49 skinnable
various flamethrower work
combat knife is best flesh harvester
scientists have much higher explosive protection
MGL holster/3p attachment offsets
GL holdtype deploy and reload anims
Fixed water system rendering in prefab stage
Fixed misc issues with water system in edit-mode
Big rig FX prefab update.
added combat knife
can sprint and attack with chainsaw and combat knife
protocol++
Decreased effect pool size again
Increased projectile pool size
grenade launcher holdtype setup
holdtype anims
override controller
entity updates ( bounds, parented hand)
world model update ( scale and rotation)
world model prefab setup
restricted rf frequencies
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
Increased effect pool size
Optimized Model.FindBone (particularly during continuous gunfire)
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Fixed remaining issues with LightEx