31,284 Commits over 3,959 Days - 0.33cph!
Disabled graphics jobs on Linux (crash fix)
40mm smoke grenades
compile fix
Disabled hitmarker on minicopter
reduced muzzle flash light range (perf)
muzzle flash starts with random size
manifest
added 40mm buckshot
Distance flares less dazzling.
Restored
33595 + LightLOD fix
fixed rocket launcher and MGL not having third person effects
Fixed stray flares on Oilrig
Better oilrig window hack
Out of bounds fix
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gl vm updates, entity reload timings
Subtracting
33326 for now
Subtracted
33595 (bug: excessive shadow draw); proper fix coming next
soda can silencer - shares same uv as the oil filter
renamed oil filter silencer material and removed unused textures
OilFilter Silencer material fix
minor Hapis fixes / improvements
sam sites lose targets after not being visible
sam sites now require electricity and can thus be toggled remotely with a detonator.. or whatever else you come up with
protocol++
low res version of the GL ammunition.
large oil rig setup
protocol++
save++
Knife model update + reduced lods.
Converted the big rig to the new light LOD system.
Prefab improvements.
Fixed some light fixtures using the wrong ambient sound script.
puzzlereset overhaul
all oil rig puzzles reset at the same time now
simplelight obeys puzzle reset
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Removed all the dears eyes.
No idea why.
Plucked all the chicken feathers.
Oil Filter silencer model and texture update
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Knife model, textures, material setup, collision and prefabs world model and view model
Player model bone remapping optimizations
Added reverse fresnel opacity option to additive particle shaders
Combined reverse fresnel opacity w/ vertex alpha in Particles/VertexLit Blended Custom
Added per-vertex reverse fresnel opacity option to Particles/VertexLit Blended Custom
chinese lantern sound improvements