32,210 Commits over 4,018 Days - 0.33cph!
Removed linux x86 rust native
Merge from unity_2019.2.0
Scrap Heli Carrier with temp collision mesh
Steamwork dll platform settings
Steamworks latest (il2cpp friendly)
Enabled "Recycle Collision Callbacks"
Merge my no Steam in editor fix into Main.
Fixed missing Profiler.EndSample in coverage queries
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
Fixed keycard not respawning at abandoned cabins
Native water system backend is server only (temporary workaround)
Second part of fix for see through water when slightly under ocean waves
Testing fix for see through water when slightly under waves
Safer handling of cpu support check
Hapis inside terrain antihack false positive fixes
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Testing fix for crashes on AMD Phenom
Merge IOEntity connection tool
Added a couple of profile samples on water system
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
Fixed cloudmovement convar NRE in console autocomplete in the main menu
Fixed inside terrain antihack false positive at cave_steps_down
Fixed inside terrain antihack false positive at cave_straight_900 & cave_TJunction
S2P on military tunnel (again) and cave_large_sewers_hard
Fixed inside terrain antihack false positive at mine_tnl_S_Left
S2P on Military tunnel monument - fixes some missing mats
scientist parented target fix
ViewmodelBob uses correct velocity when inside TriggerForce
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
Excavator engine exhaust particle effect position fix
Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
Fixed jumpy movement on excavator belts that are not perfectly horizontal due to loss of gravity from the applied trigger force
Excavator sound additions/tweaks
Excavator music
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