31,284 Commits over 3,959 Days - 0.33cph!
pump shotgun has slightly less zoom
Muzzle flash performance test convar
Fall back to probex when world reflections = 0
Third attempt to fix entity registry issue (maintaining legacy behaviour)
AND OR switch no longer share same phrase desc
LS main building radiation tweaks
recycler typo fix
recycler no longer marks players as hostile
laser attachment, muzzle brake, chair, dbs, leather, bone fragment, road sign desc updated
recycler no longer shares phrase string with furnace
fixed FOV bug which zoomed weapons in too much if fov was not default (75)
subtracting
33575 (server stall)
bolt rifle fractional reload anim fix
Oil filter silencer, materials and prefab setup.
Enabled pooling on player corpse entity and ragdoll object
Optimized SkinnedMultiMesh.UpdateLODGroup
Fixed entity registry issues when entity is destroyed
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f r a c t i o n a l r e l o a d i n g
Explosive ammo sound tweaks
Added poolable component to party hat
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
Added poolable component to burlap gloves, roadsign gloves and tactical gloves
Cherrypick from
33008 (Updated scientist art)
Player server fall uses MovePosition instead of setting transform.position and calling a network update directly
Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
can no longer use weapons when tangled in deflated hot air balloon canvas
can no longer see through hot air balloon canvas when inside
players now fall when sleeping on a building block which is then destroyed
Added debris to all wall frame inserts to block placement of new wall frame inserts for 30 seconds after they have been destroyed
fall damage fixes
server.playerserverfall convar (default true)
server falling deals appropriate fall damage
players do not fall through water
wounded players also now fall instead of hovering
disconnected/sleeping players now fall to ground
Toggle LightEx along with light lodding/culling
fixed muzzle brake not properly applying recoil reduction
muzzle brake reduces damage by 15%
skin approval
compound bow behaves exactly like hunting bow when not charged (same rof/damage etc, was 80%)
compound bow costs 25 metal frags instead of 75
tracers visible from long distance
Code locks stackable in players inventory
Shelves can no longer be placed on top of each other
Barricades now stack (10)
dropbox can now be repaired
Vending machine can no longer be placed through world layer
Shader stripping lightmap and built-in fog permutations (not needed for now)