branchrust_reboot/maincancel

32,210 Commits over 4,018 Days - 0.33cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
Phrases
6 Years Ago
Force whatsnew.mp4 background video if launched this version less than 3 times
6 Years Ago
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6 Years Ago
Fixed concrete_e_sewers material looking black under low shader level
6 Years Ago
Fixed mud_a_sewers material looking black under low shader level (powerplant)
6 Years Ago
s2p powerplant monument: fix for broken coal material on train carts
6 Years Ago
Fixed issues with (un)powered lighting in excavator; updated monument scene and prefabs
6 Years Ago
Made playerseed and shuffleplayerseed take optional argument that specifies the target player (only visible locally, only in demos or admin / dev)
6 Years Ago
Phrases
6 Years Ago
Extended Excavator prevent building volumes around collection areas Excavator harvest menu typo fixes
6 Years Ago
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6 Years Ago
Fixed duplicated networkables in demo mode
6 Years Ago
minor Hapis tweaks
6 Years Ago
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6 Years Ago
Added two more backup light boxes to raise disabled visibility from the outside.
6 Years Ago
Trying automatic culling mode on exhaust vfx to maybe fix the spritesheet animation occasionally glitching out. S2P excavator
6 Years Ago
Fixed excavator diesel engine pfx visible on spawn Removed ParticleSystemCull from diesel engine pfx; ParticleSystemLOD already doing the job
6 Years Ago
s2p
6 Years Ago
Fixed trigger issue on engine exhaust.
6 Years Ago
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6 Years Ago
Fixed control panel in excavator arm being disabled on powered-on
6 Years Ago
Fixed particle+volumetric sorting glitches. Engine exhaust vfx. S2P Excavator.
6 Years Ago
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6 Years Ago
merge from Hapis_194
6 Years Ago
Fixed assigning sleeping bag to friend not reliably showing encountered players
6 Years Ago
merge from cs:37260
6 Years Ago
Merging back cs:37489
6 Years Ago
Reapplied 37684 with proper prefabs updated (and scenes)
6 Years Ago
Subtracted 37684
6 Years Ago
Dig FX
6 Years Ago
Fixed minor oversight occasionally causing hard edges in terrain blending
6 Years Ago
Switched to excavator lights toggling via LightGroupAtTime's intensity override instead of GO activation Updated excavator_1 and Excavator Lighting Static prefabs
6 Years Ago
Modified LightGroupAtTime to update all elements on same pass when intensity override is modified Modified AmbientLightLOD to allow instantaneous intensity updates and custom fade durations for specific instances Fixed AmbientLightLOD case not reaching intensity target
6 Years Ago
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
6 Years Ago
10% more player velocity on belts.
6 Years Ago
Engine room strobe perf optimization & wall bleed fixes. Building ambient dimmers in the engine room.
6 Years Ago
Merge from excavator_fixes
6 Years Ago
skin approval
6 Years Ago
old skin approval
6 Years Ago
Removed redundant private.0 files and respective metas
6 Years Ago
Cherry picked 37626
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed hunters jacket skin mat
6 Years Ago
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6 Years Ago
Fixed reload problems at extremely low FPS
6 Years Ago
Disconnect on checksum mismatch