32,210 Commits over 4,018 Days - 0.33cph!
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Force whatsnew.mp4 background video if launched this version less than 3 times
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Fixed concrete_e_sewers material looking black under low shader level
Fixed mud_a_sewers material looking black under low shader level (powerplant)
s2p powerplant monument: fix for broken coal material on train carts
Fixed issues with (un)powered lighting in excavator; updated monument scene and prefabs
Made playerseed and shuffleplayerseed take optional argument that specifies the target player (only visible locally, only in demos or admin / dev)
Extended Excavator prevent building volumes around collection areas
Excavator harvest menu typo fixes
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Fixed duplicated networkables in demo mode
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Added two more backup light boxes to raise disabled visibility from the outside.
Trying automatic culling mode on exhaust vfx to maybe fix the spritesheet animation occasionally glitching out.
S2P excavator
Fixed excavator diesel engine pfx visible on spawn
Removed ParticleSystemCull from diesel engine pfx; ParticleSystemLOD already doing the job
Fixed trigger issue on engine exhaust.
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Fixed control panel in excavator arm being disabled on powered-on
Fixed particle+volumetric sorting glitches.
Engine exhaust vfx.
S2P Excavator.
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Fixed assigning sleeping bag to friend not reliably showing encountered players
Reapplied
37684 with proper prefabs updated (and scenes)
Fixed minor oversight occasionally causing hard edges in terrain blending
Switched to excavator lights toggling via LightGroupAtTime's intensity override instead of GO activation
Updated excavator_1 and Excavator Lighting Static prefabs
Modified LightGroupAtTime to update all elements on same pass when intensity override is modified
Modified AmbientLightLOD to allow instantaneous intensity updates and custom fade durations for specific instances
Fixed AmbientLightLOD case not reaching intensity target
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
10% more player velocity on belts.
Engine room strobe perf optimization & wall bleed fixes.
Building ambient dimmers in the engine room.
Merge from excavator_fixes
Removed redundant private.0 files and respective metas
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Fixed hunters jacket skin mat
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Fixed reload problems at extremely low FPS
Disconnect on checksum mismatch