branchrust_reboot/maincancel

31,284 Commits over 3,959 Days - 0.33cph!

6 Years Ago
debug.log removal
6 Years Ago
manifest
6 Years Ago
potential nre fix
6 Years Ago
Backing up this prefab.
6 Years Ago
Oil rig ambient stings
6 Years Ago
Reapply 32821 NRE Fixes
6 Years Ago
Softer cargoship splash wake intersection with ocean (needs switch to interaction later)
6 Years Ago
Fixed rhib and rowboat disturbance always active, even when not submerged; updated both prefabs
6 Years Ago
Tweaks to reduce rowboat wake size and mitigate disturbance flickering; update rowboat prefab
6 Years Ago
subtracting #32821 (multiple errors)
6 Years Ago
wrong branch
6 Years Ago
TriggerParent doesn't parent entities that are already parented (to fix cargo ship water junkpile issues)
6 Years Ago
Fixed NPC entities snapping to world origin while traversing navmesh links
6 Years Ago
Oil rig music and ambient sounds
6 Years Ago
network++
6 Years Ago
buoyancy improvements to rhib fixed boat engines not taking wave height into effect during depth calculations
6 Years Ago
AI door issue scene flasher/siren light now have passthrough turret parts far less common from boxes scene2prefab compile fix
6 Years Ago
fixed oil rig ladders scene2prefab
6 Years Ago
scene2prefab fixed scientists spawning too slow
6 Years Ago
adjusted scientist loot
6 Years Ago
scene2prefab
6 Years Ago
more waypoints failed attempt at flamethrower npc usage
6 Years Ago
Add ability to loop & skip around music dynamically Support for location specific music playlists Oil rig music files
6 Years Ago
0.75 sec fade on distant rig lights. Distance flare GPU instancing.
6 Years Ago
cover update
6 Years Ago
Added instancing support to FX/Additive Billboard
6 Years Ago
alarm system
6 Years Ago
set mipbias to 1 on foam array
6 Years Ago
Added FX/Additive Billboard for Petur
6 Years Ago
Rig2 lights turn on and off depending on the time of day.
6 Years Ago
Light quad imposters to Rig2 lighting prefab.
6 Years Ago
npc damage modifications
6 Years Ago
Added optional toggle fade w/ adjustable duration to AmbientLightLOD; off by default
6 Years Ago
removed problematic cover point
6 Years Ago
oilrig modifications
6 Years Ago
flashlights
6 Years Ago
ch47 crush trigger cover handling
6 Years Ago
Cheapo unlit GPU billboard shader. Related mats.
6 Years Ago
Added ProgressTime to water system; useful for debugging
6 Years Ago
Fixed black regions on horizon when looking up through the waves
6 Years Ago
cover state reload improvements
6 Years Ago
Hapis warning fix
6 Years Ago
spas12 stock downsized to 1024 (saved extra 10MB)
6 Years Ago
Downsized spas12 and splash foam textures to max 2048 (saved 105 MB)
6 Years Ago
Longer wave crests
6 Years Ago
scene2prefab
6 Years Ago
AI cover logic for reloading intelligent reload logic when low ammo Exfil state allows shooting pick unique engagement points if possible (flank) do not finish an entire burst if line of sight lost pick unique roam points (no more bunching up) smaller radius for obstacle avoidance (pass eachother on stairs)
6 Years Ago
Delayed junkpile loot spawn slightly to avoid null group warnings from JunkPileWaterSpawner parenting
6 Years Ago
Rig2: Spotlight cull popping fix. Rig2: Hero light meshes have very long range visibility. Rig2: Increased some light cull distances. Fixed a bunch of light fixture mats not being GPU instanced.
6 Years Ago
Tweaks to crest foam; replaced foam array with matt's