branchrust_reboot/maincancel

31,284 Commits over 3,959 Days - 0.33cph!

6 Years Ago
Better window fix Blocked players accessing oilrig vents
6 Years Ago
oilrig portacabin window fix
6 Years Ago
Added water culling volume to cargoship interior
6 Years Ago
Fixed intermittent indirect lighting in deferred decals
6 Years Ago
Compile fix
6 Years Ago
Added physics.ragdollmode to set client side ragdoll collision mode Changed physics.droppedmode to integer, now also support "continuous" (1) and "continuous speculative" (3)
6 Years Ago
Improved LS tul culling volume (Hapis)
6 Years Ago
merge hapis_191 to main
6 Years Ago
manifest
6 Years Ago
isDynamic on prefabs spawned on junkpile water (testing)
6 Years Ago
merge into main
6 Years Ago
Fixed server not updating wave time (causing static junkpiles dive site markers) Added client engine time to EnvSync + fixed wave time desync Updated junkpile water prefabs
6 Years Ago
Workaround for muzzle flash position bug
6 Years Ago
Water junkpiles responding to wave motion; updated prefabs
6 Years Ago
Added engine time to EnvSync for Diogo
6 Years Ago
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
6 Years Ago
Updated Facepunch.Steamworks
6 Years Ago
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6 Years Ago
Added editor "relax" console command (sets relax pose on player)
6 Years Ago
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6 Years Ago
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6 Years Ago
hbhfsensor typo fix
6 Years Ago
Fixed Cap culling after LOD0
6 Years Ago
Subtracted 32632
6 Years Ago
Cleared the old v2 light fixtures folder for merge unfuckery.
6 Years Ago
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6 Years Ago
skin approval extras
6 Years Ago
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
6 Years Ago
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6 Years Ago
skin approval
6 Years Ago
Coconut model, gibs and textures
6 Years Ago
EAC SDK rollback
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK update, second attempt
6 Years Ago
Changed instancing variant stripping to keep all
6 Years Ago
Addd Tools/Textures/Texture Array Creator
6 Years Ago
Updated neutral_dungeon_lighting prefab
6 Years Ago
Enabled instancing path for deferred mesh decals (testing)
6 Years Ago
Fixed broken deferred mesh decals Fixed indirect light flickering on deferred mesh decals Removed unnecessary options from deferred mesh decal shaders to speed up compilation
6 Years Ago
Removed non MRT blending fallback paths
6 Years Ago
Added wave displacement option to core/foliage Added overgrowth_floating material Split water shader library into a few more parts
6 Years Ago
Prefab processing uses instance instead of asset in standalone, similar to editor (~10% faster loading / instantiate on SSD)
6 Years Ago
Exclude standard assets from FileSystem_Warmup
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK rollback
6 Years Ago
EAC SDK fixes
6 Years Ago
Restored taa camera depth texture
6 Years Ago
EAC SDK fixes
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK update