34,477 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fix central locking in the case where the game is saved with a driver in a car with central locking off. Central locking is now correctly re-enabled on load when the driver is kicked out.
                
                
                
                
             
         
        
            
            
            
                
                Merge car central locking changes -> Main. New central locking system prevents players without a key from mounting a lockable car, but a driver can unlock the doors if desired once inside. Placeholder graphics for now. Protocol++.
                
                
                
                
             
         
        
            
            
            
                
                Speculative fix for NRE in TriggerBase
                
                
                
                
             
         
        
            
            
            
                
                Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
                
                
                
                
             
         
        
        
            
            
            
                
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                Prevent players without key/lock authorisation from pushing cars that are in safe zones
                
                
                
                
             
         
        
            
            
            
                
                Open fuel is always default interaction when looking at fuel container on minicopter
                
                
                
                
             
         
        
            
            
            
                
                small wooden box can no longer be deployed inside trees
                
                
                
                
             
         
        
            
            
            
                
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                Large banners now decays when placed outside of building priv
                
                
                
                
             
         
        
            
            
            
                
                Fixed HBHF sensor not receiving damage (incorrect bounds)
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted engine part spawns to match how many are needed in an engine
                
                
                
                
             
         
        
            
            
            
                
                removed scrap from recycle from T1 and T2 engine comps
                
                
                
                
             
         
        
            
            
            
                
                Reduced crafting costs / repair costs of car modules
                
                
                
                
             
         
        
            
            
            
                
                Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
                
                
                
                
             
         
        
            
            
            
                
                 Merge from network_lerp_4
                
                
                
                
             
         
        
            
            
            
                
                Put a time limit on the failed start tooltip
                
                
                
                
             
         
        
            
            
            
                
                Finish removing client dismount code from #
51760. LastFailedStartID is newer, but wasn't really needed on the dismount call either.
                
                
                
                
             
         
        
            
            
            
                
                Fix Launch Site regression that stopped vehicles falling through terrain triggers again, due to vehicle layer changes
                
                
                
                
             
         
        
            
            
            
                
                Replace NaN and infinity checks with combined isNanOrInfinity
Use a pooled list in TriggerBase.RemoveInvalidEntities
                
                
                
                
             
         
        
            
            
            
                
                Change recentDrivers list to a queue
Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car
Add a clientside ForceUpdateTriggers when mounting/dismounting
                
                
                
                
             
         
        
            
            
            
                
                Update layer list in Defines to match the new vehicle layers
                
                
                
                
             
         
        
            
            
            
                
                S2P cave_large_sewers_hard
                
                
                
                
             
         
        
            
            
            
                
                Fixed cave_updown_a inside terrain antihack false positive
                
                
                
                
             
         
        
        
        
            
            
            
                
                Prevent Unity complaining that "Kinematic body only supports Speculative Continuous collision detection" every time any player enters a vehicle
                
                
                
                
             
         
        
            
            
            
                
                Remove unused vehicle lootpanel
                
                
                
                
             
         
        
            
            
            
                
                Merge car lock changes: It's now the driver's seat (door) that's locked out entirely, rather than just the ignition.
                
                
                
                
             
         
        
            
            
            
                
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                Adjust protection values on modular cars. In particular more blunt protection
                
                
                
                
             
         
        
            
            
            
                
                Merge from Vehicles -> Main, Thai's model fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Added support for left/right foot IK mount points per vehicle seat, and set some car seats to use an alternative foot position when the passenger has less legroom.
                
                
                
                
             
         
        
            
            
            
                
                Fix MountPointInfo comment - it's local pos, not world
                
                
                
                
             
         
        
            
            
            
                
                Fix issues with interactions and car locks
                
                
                
                
             
         
        
            
            
            
                
                Assign the 2module fuel tank item as the sourceItem for the fuel tank's sub-entity. Lets it inherit a proper display name when its inputs are looked at with the hose tool
                
                
                
                
             
         
        
            
            
            
                
                Fixed player hurt triggers not removing entities correctly, causing phantom damage in the future
                
                
                
                
             
         
        
            
            
            
                
                Set up the new passenger mount pose for modular cars
                
                
                
                
             
         
        
            
            
            
                
                Fix "Calling kill but already IsDestroyed" warning on loading save
                
                
                
                
             
         
        
            
            
            
                
                Fix engine state not being set correctly on loading saves
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit
                
                
                
                
             
         
        
            
            
            
                
                Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
                
                
                
                
             
         
        
            
            
            
                
                added passenger sitting pose to player animator
                
                
                
                
             
         
        
            
            
            
                
                Fix steering lerp bug that was messing with steering at high speeds. A couple of other high-speed adjustments.
                
                
                
                
             
         
        
            
            
            
                
                Added carsdropiloot convar, can be set to false to stop modular cars dropping storage items on death