branchrust_reboot/maincancel

32,212 Commits over 4,018 Days - 0.33cph!

6 Years Ago
Fixed NRE in Buoyancy.Cycle when buoyancy instance is going to sleep
6 Years Ago
Enabled physics.batchsynctransforms by default
6 Years Ago
Compile fix
6 Years Ago
Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
6 Years Ago
Changed MoveItem amount to an int32 (modder request)
6 Years Ago
Strip newlines from chat input
6 Years Ago
Fix missing chinese/japanese/korean characters
6 Years Ago
Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
6 Years Ago
Fixed Skin.LoadAssets NREs
6 Years Ago
fixed horse debug movement
6 Years Ago
removed debug logs
6 Years Ago
horse breeds
6 Years Ago
compile fix
6 Years Ago
horse performance
6 Years Ago
Added horse head collar placeholder art
6 Years Ago
minicopter IK fixes
6 Years Ago
profiling
6 Years Ago
Fixed client player tick rate not being set when connecting to sleeper
6 Years Ago
Horse ragdoll doesn't wrap around itself. Horse materials GPU instanced. Ragdoll scene.
6 Years Ago
Save++ Network++
6 Years Ago
added anim to cinematic controller
6 Years Ago
Phrases
6 Years Ago
Fixed bootstrap showing ... instead of error text
6 Years Ago
Renamed physics.batchsync to physics.batchsynctransforms (similar to physics.autosynctransforms)
6 Years Ago
Added physics.batchsync convar (only does a single physics transform sync for all player server updates, default = false) Added physics.autosynctransforms convar (only for testing)
6 Years Ago
Horse ragdoll colliders are on ragdoll layer
6 Years Ago
minicopter entity update - trying to fix transform child cant be loaded issue
6 Years Ago
deleted unused minicopter prefab
6 Years Ago
Adjusted saddle to fit new horse
6 Years Ago
Added player.tickrate_cl and player.tickrate_sv convars (both are set on the server)
6 Years Ago
Optimized Vis.Entities / Vis.Components / Vis.EntityComponents further
6 Years Ago
Stripped collider batching entirely to fix some remaining performance overhead (particularly in Vis.Entities / Vis.Colliders)
6 Years Ago
Improved entity registry performance (particularly ToBaseEntity)
6 Years Ago
compile fix
6 Years Ago
optimization pass
6 Years Ago
laser fix
6 Years Ago
laser beam perf fix
6 Years Ago
Merge from HorseArtUpdate/HorseHair
6 Years Ago
▇█▇▇▊ ▌▍▊▅▍▊▉▄▌▋ ▉▆▄▄ █▉▆▄▌▌▇▄ ▇▆▍▍█▉█
6 Years Ago
Merge from network_lerp_3
6 Years Ago
SelectedBlueprint / BlueprintCategoryButton optimizations
6 Years Ago
minicopter texture fixes
6 Years Ago
Fixed misclicking accept would reject the team invite.
6 Years Ago
skin stuff
6 Years Ago
merge into main
6 Years Ago
Fixed water purifier disappearing after going out of network range
6 Years Ago
horse footstep max voices horse LODs + RendererLOD
6 Years Ago
SendNetworkUpdate_Position profiling
6 Years Ago
Fixed performance issues caused by DateTime.Now
6 Years Ago
Stuff spawned with entity.spawn always faces the camera