branchrust_reboot/maincancel

31,281 Commits over 3,959 Days - 0.33cph!

6 Years Ago
Ensure headRotation is set on the server (fixes team invite issues)
6 Years Ago
Fixed crunch compression not doing anything on ores
6 Years Ago
Enabled crunch compression on more nature textures (icesheets, ores and overgrowth)
6 Years Ago
Network player rotation in local space (eyes.bodyRotation instead of eyes.rotation) Network++
6 Years Ago
Tweaked Scientist grenade throwing.
6 Years Ago
Some more Scientist adjustments at Military Tunnels.
6 Years Ago
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6 Years Ago
Enabled crunch compression on tree textures (except billboards)
6 Years Ago
Hapis military tunnel tweaks No longer able build directly in front of Hapis caves
6 Years Ago
Added motion vectors to LOD3 hazmat/scientist suits; fix for distant blurry scientists on cargoship
6 Years Ago
Forcing important cargoship lights to be always enabled
6 Years Ago
merge into main
6 Years Ago
Tweaks to Scientists at Military Tunnel.
6 Years Ago
Removed unused DeferredMeshDecal scripts from cargoship light fixtures Added LightGroupAtTime to cargoship v2 lighting root
6 Years Ago
Added ability to toggle volumetric beams to LightGroupAtTime
6 Years Ago
Changed cargoship light fixture decal materials to non-decal
6 Years Ago
Tweaks to Turret NPC settings.
6 Years Ago
Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.
6 Years Ago
More work on NPC spawns on Cargo Ship. Tweaks to some Scientist settings.
6 Years Ago
Tweaked NPC spawns on Cargo Ship.
6 Years Ago
Fix NRE in NPC Memory.
6 Years Ago
Fixed dynamic lod handling in AmbientLightLOD
6 Years Ago
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6 Years Ago
ship loot crates align properly ship cargo containers no longer cull ship has smaller map marker, less buggy rotations
6 Years Ago
Fixed fireballs not doing any damage on the boat
6 Years Ago
Fixed arrow velocity on the cargo ship
6 Years Ago
Compile fix
6 Years Ago
Sleepers with parent update their model position every frame
6 Years Ago
NPC Turret now works with Cargo Ship. NPCs spawn on Cargo Ship by default. More NPC spawns on the Cargo Ship.
6 Years Ago
Don't parent player model for NPCs and other players (same behaviour as the local player)
6 Years Ago
Network++ Save++
6 Years Ago
NRE check in BasePath. PlayerModel applies rotation in world space. Improved behavior for NPCs on the custom A* pathfinder when they lose sight of player. Tweaks to position setting for NPCs when they are parented / on Cargo Ship.
6 Years Ago
Projectiles don't inherit parent velocity if hitscan
6 Years Ago
Improved client entity velocity estimate
6 Years Ago
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
6 Years Ago
Optimized dynamic occludee bounds refresh; switched to sequential split-freq model Fixed motion blur and culling-related popping issues on cargo ship
6 Years Ago
reenabled sound
6 Years Ago
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6 Years Ago
potential fix for all player types animating with a parent
6 Years Ago
BaseEntity velocity getters return the correct velocity for the local player
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
M39, lods world model and view model and textures
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed bundle assignments on some cargo ship materials
6 Years Ago
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6 Years Ago
Sickle meshes and textures