31,274 Commits over 3,959 Days - 0.33cph!
Disabled impostor shadows for now; needs single-pass cascade fix
Fixed sqrt related warning in foliage billboard shader
Fixed impostor shadows not showing on all cascades
Optimized and restored impostor shadows for primary light
Updated Sky Dome prefab
Moved impostor rendering to command buffers
Disabled impostor shadows; fix for fps issues when near gunfire, campfire, torch, etc
Added LightLOD to all shadow casting lights in radtown_small_3
Scene2prefab radtown_small_3
Added LightLOD to all shadow casting lights in bunker_rooms_dressing
Scene2prefab bunker_rooms_dressing
Added LightLOD to all shadow casting lights in airfield
Scene2prefab airfield
Added LightLOD to all shadow casting lights in water_treatment_plant
Scene2prefab water_treatment_plant
Added LightLOD to all shadow casting lights in launch_site
Scene2prefab launch_site
Added LightLOD to all shadow casting lights in trainyard
Scene2prefab trainyard
Added LightLOD to all shadow casting lights in powerplant
Scene2prefab powerplant
Scene2prefab military tunnels
Added LightLOD to all shadow casting lights in military tunnels
Fixed uneven camera movement due to Unity's rigidbody interpolation
Disabled shadows on military tunnel clone vat point lights
Fixed impostor sometimes sticking around after tree is killed
Disabled graphics jobs on staging for side by side comparison with release
Minor ai balance tweak for Military Tunnel.
Fixed missing billboard on oak_e
Small AI tweaks at Military Tunnels.
Fixed blueprint icon sometimes being incorrect in loot UI
ai.move is false by default in the editor
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
Fixed options menu not showing on first try
Rowboat uses LOD Group instead of Renderer LOD
Changed tree impostor draw layer; now properly toggled along with trees
Fixed terrain texture earray mip generation
Updated terrain texture array lods
Removed some culling related profiler samples
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
Another small aim tweak to NPCs.
Tweaks to NPC aim system.
Fixed missing billboard on oak_e_trundra (missing files)
Cherry picking
28293 &
28294
Also fixed missing billboard on oak_e_trundra
pumpkin and corn seed yield tweaks
Removed chinook drop zone from Outpost B3 (Hapis)
Added bandit town vending machines to Compound (Hapis)
Tweaks to loot spawns (Hapis)
Fixed pumpkins not showing during fruiting phase
Fixed underwater surfaces broken by combinedfog
Lower chance of getting multiple seeds from eating corn and pumpkins
health over time takes longer to convert into health
corn and pumpkin harvest time increased
Tweaked aim system a bit.
Convar'ed aim system variables.
Generated convars.
Tweaks to military tunnel.
Scene2Prefab Military Tunnel
Updated manifest.