branchrust_reboot/maincancel

31,281 Commits over 3,959 Days - 0.33cph!

6 Years Ago
More work on scientists spawning on cargo ship.
6 Years Ago
Cursed cauldron meshes and prefab
6 Years Ago
Fixed vending machine breaking when placed on wooden foundations
6 Years Ago
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
6 Years Ago
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
6 Years Ago
Removed cargo ship from iceberg folder
6 Years Ago
another NRE fix for missing UI element
6 Years Ago
fixed invisible/unparented rhib storage on cargoship fixed cargo ship NRE
6 Years Ago
Cherry picking 28953
6 Years Ago
▉▍▅▆▅▄▍ ▅▅▉▉ ▇█▌▉ ▍▅▄▇▄▍▅▉▍ ▍▋▅▉█/▋▍▇▌▍▋▌▆
6 Years Ago
█▅▍▍█▌▆ ▄▇▆▄▊▇▋▇▅ ▊▇▅▋▅▊▉▍ ▇▍▄▌▌▌▋
6 Years Ago
▌▌▆▋▄▍▌▉▆ ▍▇▌▊▆▊/▉▆▋▅▇▍█▇/▉▆▆▅▅▉▄ ▇█▄ ▋▇▉█▄▉▆▍▌ ▇▇▆▅▉▅▊. ▋▊▇▊▋/▊█▉▋ █▋▌ ▊▄▅▉▌▌▌▌▅ ▅▅▅▌█▅▅▍▇▅▋
6 Years Ago
Fixed timed explosive sticking when parented
6 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)
6 Years Ago
Don't unparent sleepers from cargo ship
6 Years Ago
Reverted change for client of remote players from earlier today (and put it behind a convar instead).
6 Years Ago
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now) Added "Vehicle Large" layer and set up collision matrix / layer masks
6 Years Ago
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
6 Years Ago
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
6 Years Ago
Tweaked set network rotation on player client.
6 Years Ago
merge into main protocol++
6 Years Ago
Fixed icon rendering on entities with isDynamic set
6 Years Ago
skin approval files
6 Years Ago
skin approval cs
6 Years Ago
Cherry picked 28917 to main
6 Years Ago
Compile fix
6 Years Ago
▅▄█▍▍▄▍█▌ ▊▆▇▇▋ ▆▇▄ ▄▊▇█▉▄▇▉▊
6 Years Ago
▊▇▅'▅ ▇▍▇▍▍▍ ▄▄▄▆▍▍█▋ ▊▋▉ ▌▆▊'▊ ▇▅▍▌▇ ▄▆▇ ▊▄▆ ▄▍▉ ▇▊▇█ ▍▋▆▌
6 Years Ago
▄▊▅▌▌█▉ ▊▆▉▅▌ ▅█▄ ▌▇▅▍▌▊▅▆▊ ▋▊▉█▋▆▋. ▄ ▋▋▄▌▋▉ ▋▉ ██ ▍▇▉ ▇▅▆▄▌▋▍ ▄▍█▌██ ▅▅▍▅▌ '▄▌▄▅██▆▄▌'. █▇█▅ ▅▍▅ █▉▆▇▌█▋▄▌.
6 Years Ago
Disabled impostor shadows (testing shadow job crash)
6 Years Ago
skin approval files
6 Years Ago
Attempt at fixing shadow cascade crash (RUST-197)
6 Years Ago
Updated Scientist prefabs with proper stat definitions that got lost earlier in the week.
6 Years Ago
Cherry picking 28703
6 Years Ago
Fixed a couple NREs in AI.
6 Years Ago
Merge from entity_parenting
6 Years Ago
Fixed NREs in AI.
6 Years Ago
Merge from entity_parenting
6 Years Ago
Merged from AI branch
6 Years Ago
Updated output path in protobuf generate scripts
6 Years Ago
Garage door easier to open/close when placed near ladder hatch
6 Years Ago
metal shopfront exploit fix
6 Years Ago
skin approval
6 Years Ago
Updated probex with fallback multi-pass for GS-less APIs Added probex support for macOS/Metal
6 Years Ago
garage door no longer blocks placing triangle floor
6 Years Ago
Added Vertex Lighting toggle to Particles/Additive (Soft) shader
6 Years Ago
greatly reduced corn and pumpkin fruiting life length
6 Years Ago
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
6 Years Ago
Fixed billboard shader on Metal Probex ortho basis for Metal (still needs work)
6 Years Ago
Subtracting 28525 (LightmapSettingsManager::CheckSettingsConsistency crash)