31,281 Commits over 3,959 Days - 0.33cph!
More work on scientists spawning on cargo ship.
Cursed cauldron meshes and prefab
Fixed vending machine breaking when placed on wooden foundations
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
Removed cargo ship from iceberg folder
another NRE fix for missing UI element
fixed invisible/unparented rhib storage on cargoship
fixed cargo ship NRE
▉▍▅▆▅▄▍ ▅▅▉▉ ▇█▌▉ ▍▅▄▇▄▍▅▉▍ ▍▋▅▉█/▋▍▇▌▍▋▌▆
█▅▍▍█▌▆ ▄▇▆▄▊▇▋▇▅ ▊▇▅▋▅▊▉▍ ▇▍▄▌▌▌▋
▌▌▆▋▄▍▌▉▆ ▍▇▌▊▆▊/▉▆▋▅▇▍█▇/▉▆▆▅▅▉▄ ▇█▄ ▋▇▉█▄▉▆▍▌ ▇▇▆▅▉▅▊. ▋▊▇▊▋/▊█▉▋ █▋▌ ▊▄▅▉▌▌▌▌▅ ▅▅▅▌█▅▅▍▇▅▋
Fixed timed explosive sticking when parented
Cargo ship parenting trigger interacts with physics projectile layer as well
Physics projectiles interact with trigger layer (for parenting trigger)
Don't unparent sleepers from cargo ship
Reverted change for client of remote players from earlier today (and put it behind a convar instead).
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now)
Added "Vehicle Large" layer and set up collision matrix / layer masks
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
Tweaked set network rotation on player client.
merge into main
protocol++
Fixed icon rendering on entities with isDynamic set
Cherry picked
28917 to main
▅▄█▍▍▄▍█▌ ▊▆▇▇▋ ▆▇▄ ▄▊▇█▉▄▇▉▊
▊▇▅'▅ ▇▍▇▍▍▍ ▄▄▄▆▍▍█▋ ▊▋▉ ▌▆▊'▊ ▇▅▍▌▇ ▄▆▇ ▊▄▆ ▄▍▉ ▇▊▇█ ▍▋▆▌
▄▊▅▌▌█▉ ▊▆▉▅▌ ▅█▄ ▌▇▅▍▌▊▅▆▊ ▋▊▉█▋▆▋. ▄ ▋▋▄▌▋▉ ▋▉ ██ ▍▇▉ ▇▅▆▄▌▋▍ ▄▍█▌██ ▅▅▍▅▌ '▄▌▄▅██▆▄▌'. █▇█▅ ▅▍▅ █▉▆▇▌█▋▄▌.
Disabled impostor shadows (testing shadow job crash)
Attempt at fixing shadow cascade crash (RUST-197)
Updated Scientist prefabs with proper stat definitions that got lost earlier in the week.
Fixed a couple NREs in AI.
Merge from entity_parenting
Merge from entity_parenting
Updated output path in protobuf generate scripts
Garage door easier to open/close when placed near ladder hatch
metal shopfront exploit fix
Updated probex with fallback multi-pass for GS-less APIs
Added probex support for macOS/Metal
garage door no longer blocks placing triangle floor
Added Vertex Lighting toggle to Particles/Additive (Soft) shader
greatly reduced corn and pumpkin fruiting life length
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
Fixed billboard shader on Metal
Probex ortho basis for Metal (still needs work)
Subtracting
28525 (LightmapSettingsManager::CheckSettingsConsistency crash)