31,273 Commits over 3,959 Days - 0.33cph!
NPC load balancing improvements.
NPC cleanup pass.
NPC movement now ticked via repeated invoke, not load balanced tick.
NPC heading can't be zero.
NPCs won't kill family members.
Fixed smoke grenade ordering issue with some glass windows
nre fix
smoke effect no longer gone forever outside network range
New AI use radio comm voices.
New AI goes dormant properly now.
terrain blend maps for swamps and bandit town
fixed water surface size/shape in them
Validate position checks in new AI.
Removed rigidbody from lanterns in bandit town
Scene2prefab
can no longer use smoke grenades under water
A bit more robust AI sensation data being sent out when explosives explode.
Refactored prefab pool prewarming
Increased prefab pool prewarm count (test)
Skip LOD OnEnable / OnDisable while prewarming prefab pool
Removed ancient unused broken gib prefab
Merged from AI improvement branch.
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
Fixed IndexOutOfRangeException during prefab pool warmup
Fixed initial missing audio issues from prefab pool warmup
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
Bandit Town shopkeeper room dressing
Bandit Town and swamp_c scene2prefab
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
Fixed some entities and construction conditional models pooling on the server, which is not supported
Fixed prefab pool warmup only being executed on first server connect
Fixed missing conditional model references on wooden wall
Removed some holster effect prefabs with missing sound references
Fixed building conditional model prefab bundles
Merge from prefab_pooling_3
Fixed animal spawn loop when admin-spawning them via spawn console command
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can throw smoke grenades farther
smoke grenades stack to 2
Fixed small mismatch in water fogvol
Fixed censor cube glitches around smoke grenade
Added workaround for QualitySettings.masterTextureLimit not working properly with arrays
Fixed terrain texture resolution not reacting to changes in graphics quality level
pumpkins and corn and now stackable and no longer have condition
skin approval files
fixed invisible supply signal smoke
removed debug.logs
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