31,273 Commits over 3,959 Days - 0.33cph!
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
Disabled occlusion culling on macOS until fixed
Improved fastimpostors handling of fallbacks and edit-mode + small cleanup
Disabled fastimpostors on macOS until fixed
Fixed spinnerwheel quaternion related errors
Slot machine , fbx and prefab set up, + arm animation.
Proper fix for fastimpostor NRE
Scene2Prefab Military Tunnels
Tweaked movement restriction logic for Scientists.
Tweaked cover points at MT.
Tweaked spawn points at MT.
Improved new Scientist aim system
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen
Eliminate GC alloc in AmbienceManager.SortLocalEmitters
Attempt at fixing impostor instancedata NRE
Moved impostor batching code
Updated some spawn point at military tunnels.
Scene2Prefab Military Tunnels.
Movement rules for scientists (stay close to spawn, etc).
Fixed repair bench UI pooling issues
Update lootpanel prefab scene
Bandit guards don't like players sleeping for too long.
Bandit guards don't like smoke grenades being thrown.
Bandit guard hostility tweaks.
Prefab pool warmup tweaks
Able to place deployables on repair bench shelf
Prefab pool warmup tweaks
More tweaks to Scientist AI.
Pool all loot panels, see if that works
Removed editor debug vis.
Misc Scientist AI tweaks.
Fixed severe stuttering caused by ambience emitter removal
Merged from ai improvements branch.
Subtracted sorting changes (28244,
28257, 28258)
Changed opaque construction materials to render first, after terrain
Added graphics.opaquesort toggle
subtract
28252 (bandit town fuckery)
More tweaks to Scientists at MT.
Cleaned up hostility at bandit town.
Scene2Prefab bandit town.
Client/Server related compile fixes.
Merged from AI improvements 2 branch.
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
BBQ allows small box to be placed underneath
Snow jacket name fix
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
Eliminated GC allocs from ESPCanvas
Eliminated GC allocs from LifeScale
Rearranged graphics settings to make a bit more sense
Moved experimental, slow features (grass shadows + contact shadows) to their own section
NPC improved firearm usage when standing up from being ducked behind partial cover.
NPCs stick better to the ground (and floats just above it).
Some more NPC cleanup.
Idle voices should now work properly.