33,104 Commits over 4,109 Days - 0.34cph!
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fixed 40mm smoke grenades colliding with player
increased lr300 condition to match ak
Should fix NRE in ConfiscatedItems
Merge from cave_large_sewers
faster loot fix for inserting items into loot
Fixed that workshop skin assets would sometimes not load even though they were referenced
Fixed that workshop skin would sometimes not be applied to entity (when it was disabled on the client)
Reduced external wall and gate crafting time
faster right click looting
m39 recoil reduction
first person tracers appear smaller when zoomed in
SAM turret LOD4 tweak (seen further away)
Enabled skin unloading by default if system RAM is close to minimum requirement
Removed second grabpass from background blur shader
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Streamer mode now works with egg leaderboard
Restored prefab label assignments (manifest issues on new prefabs)
Subtracted texture-streaming
Removed debug log in terrain texturing
Subtracted hair-morph-opts (not working properly)
Tweaked streaming settings + no discard mips
Added building atlas textures to streaming pool
Added streaming controller to main camera and player_preview prefabs
Merge from texture-streaming-2 (testing)
Minor fix for water reflections in edit mode
Reverted SSR scaling (needs work)
Cloning vat fx mat uses a new fresnel feature.
Cleaned redundant files.
Snowball has subsurface scattering and uses half the texture memory.
Testing water SSR optimizations
Fixed water outlining issues
Disabled importer mesh compression on all models (disk only)
Properly disposing some RTs
Terrain base pyramid only allocated when shaderlod=100
Disabled morph cache debug log
Audio clip compression; testing memory/cpu tradeoff