32,307 Commits over 4,048 Days - 0.33cph!
snow area fixed collider displacement + enabled collider on snow machine
snow machine temp trigger off by default
snow machine increased disp + fixed foliage disp
snow machine fixed meshLOD issues
snow area fixed normals + fade out disp at edge
snow area custom shader + moved disp to shader + foliage disp
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vm sound and effects fixes
Gibs with only an effect and no physics are now also working
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ho ho ho - merge into main!
Fixed some M39 sounds not playing
fixed weird battery charge/discharge issues
batteries have less capacity but higher charge efficiency
fixed batteries not being able to be wired in series
batteries must have at least 5 seconds of juice to begin discharging
root combiner can be stacked with other root combiners
added short circuit detection to root combiner
lowered solar panel power output to 20
solar panel power output scaled by health
fixed branch/combiner showing the title 'blocker' when aimed at
updated and improved a few electrical item descriptions
updated ceiling light sounds to be less loud and annoying
phrases
Fixed normal maps on the wire tool
Nerfed junkpile scientist aggro distance.
Fixed junkpile scientists not always switching between flashlight and research gear correctly.
Tweaked Military Tunnel scientist damage output.
phrases
bucket helmet cost reduction
Added culling.envMinDist convar to control lodcomp occludee min culling dist
Added lodcomp occludee min culling distance (10m)
ceiling lights quieter on/off
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Fixed puzzleprefabrespawn
removed chairitable rust jerry can colors
fix for warped l96 and m39
skin approval
fix for workshop NRE when ADS
Scene2Prefab launch site (fixes puzzle IO entity references)
fixed SetupHandle error on client in release RE EntityRef
m39 firerate/recoil adjustments
small battery is pickuppable