33,104 Commits over 4,109 Days - 0.34cph!
Restored BaseNetworkable label assignment (manifest issues on new entities)
New Bow model & prefab setup. Fbx/col/gibs/materials etc
Water bandwidth opts (testing)
Fixed underwater effects missing while playing in editor
Merge from hair-morph-opts (-memory footprint+player rebuild perf)
Restricted occlusion culling to d3d11 only (faulty on some Mac/Linux drivers)
bone knife / combat knife anim update - quicker wind up when throwing
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Oilrig_1 scene2prefab (fix attempt)
Turned fire sound off for clatter helmet
wip - added vertex colour to underwater vines
Vines mesh, anims and texture
Removed map flattening shit
Forgot to commit new map material
Confiscate clatter item if no longer owns clatter (like if they refunded)
Render map grid text using map shader (saves 676 gameobjects/text ui elements on 4k map)
Fixed flashlight missing LOD materials
Merge from skin_unloading
updates to MGL 3p relax poses & override controller
Map is snappier
Map Grid doesn't look like shit
Map shows surrounding sea
Tooltips show faster
NPC vis fallback immediate set; forced always visible + tiny opt
Player vis fallback immediate set w/o visThink
M249: Converted metallness maps to specular, removed old maps no longer needed.
m249 fbx .meta change which should fix some odd shading skinners are seeing.
Tweaks and fixes to flares and lightGroupAtTime
Updated M39 material to specular workflow (for skins)
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