31,259 Commits over 3,959 Days - 0.33cph!
removed legacy barricades in mines at MT
Map files contain world size so custom maps can be any size
Fix to Powerplant puzzle flow
Preserve custom map file name when saving to disk
Fixed world cache cleanup for procedural maps
Fixed Hapis broken industrial buildings
Force culture to invariant culture so console string parsing isn't fucked in some countries
Fix to Airfield puzzle flow
Reverted generators player pos transforms across levels unless using a different transform location
dive sites won't despawn with players nearby
scientists drop sometimes drop green keycards
added audio to blast door and wheel
fixed puzzlereset settings not being saved
Testing skydome Reflection Mode as None
diving tank can be added to vending machine
blue keycard available at compound tools machine
grenades should no longer go through monument walls
hostile activities mark you as hostile for 30 minutes instead of 5-10 now
Fix IsTargetDead check to account for player respawns.
Fixed a blocker at Trainyard main building staircase
Shifted food crate away from recycler at MT
Fixed internal custom map URL not being set from startup parameter on the server
spas12 does 135 damage instead of 105
PuzzleReset NRE fix
card readers only accept cards of the same color rather than higher tier cards
keycards get 10 swipes before they become unusable
Fixed custom map URL not being sent to client right
Fixed some URL escape issues
Fixed world name being wrong in server console on custom maps
Fixed demos not working on custom maps
Merge from monument_puzzles
More lost target search improvements.
NPC orientation test.
Fixed indirect lighting sometimes broken on deferred mesh decals
More work on AI. Search improvements, less funky ducking, +++
various weapon material tweaks
Improved lost target searching.
Lots of small issue fixes.
Early exit from path vs euclidean distance test.
Longer despawn timer on gunpowder and sulfur
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
Added custom / community map support via URL
Network++
Reversed animal swimming (they still slow down in water).
Progress on improving Scientist searching for lost enemy targets.
Increased Scientist threat memory.
Improved Scientist AI for unseen threats.
Navigation waits for pending paths a bit better.
Updated names on scientist loadouts.
Improvements to target scoring momentum.
Improvements to animals in water.
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Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
First pass on animals in water improvements.
Further steps toward not allowing movement while crouched for Scientists.