branchrust_reboot/maincancel

31,259 Commits over 3,959 Days - 0.33cph!

7 Years Ago
removed legacy barricades in mines at MT
7 Years Ago
Map files contain world size so custom maps can be any size
7 Years Ago
Fix to Powerplant puzzle flow
7 Years Ago
Compile fix
7 Years Ago
Preserve custom map file name when saving to disk Fixed world cache cleanup for procedural maps
7 Years Ago
Fixed Hapis broken industrial buildings
7 Years Ago
Force culture to invariant culture so console string parsing isn't fucked in some countries
7 Years Ago
Fix to Airfield puzzle flow Reverted generators player pos transforms across levels unless using a different transform location
7 Years Ago
Blast door sounds
7 Years Ago
compile fix
7 Years Ago
dive sites won't despawn with players nearby
7 Years Ago
scientists drop sometimes drop green keycards
7 Years Ago
added audio to blast door and wheel
7 Years Ago
Network++
7 Years Ago
fixed puzzlereset settings not being saved
7 Years Ago
Testing skydome Reflection Mode as None
7 Years Ago
missing file
7 Years Ago
diving tank can be added to vending machine blue keycard available at compound tools machine grenades should no longer go through monument walls hostile activities mark you as hostile for 30 minutes instead of 5-10 now
7 Years Ago
Fix IsTargetDead check to account for player respawns.
7 Years Ago
Fixed a blocker at Trainyard main building staircase
7 Years Ago
Shifted food crate away from recycler at MT
7 Years Ago
Compile fix
7 Years Ago
Fixed internal custom map URL not being set from startup parameter on the server
7 Years Ago
spas12 does 135 damage instead of 105
7 Years Ago
PuzzleReset NRE fix card readers only accept cards of the same color rather than higher tier cards keycards get 10 swipes before they become unusable
7 Years Ago
Fixed custom map URL not being sent to client right Fixed some URL escape issues Fixed world name being wrong in server console on custom maps Fixed demos not working on custom maps
7 Years Ago
Phrases
7 Years Ago
Merge from monument_puzzles
7 Years Ago
Final tweaks to NPCs.
7 Years Ago
Misc NPC movement tweaks
7 Years Ago
More lost target search improvements. NPC orientation test.
7 Years Ago
Fixed indirect lighting sometimes broken on deferred mesh decals
7 Years Ago
More work on AI. Search improvements, less funky ducking, +++
7 Years Ago
various weapon material tweaks
7 Years Ago
Improved lost target searching. Lots of small issue fixes. Early exit from path vs euclidean distance test.
7 Years Ago
Longer despawn timer on gunpowder and sulfur
7 Years Ago
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
7 Years Ago
Compile fix
7 Years Ago
Added custom / community map support via URL Network++
7 Years Ago
Reversed animal swimming (they still slow down in water).
7 Years Ago
Progress on improving Scientist searching for lost enemy targets.
7 Years Ago
Increased Scientist threat memory. Improved Scientist AI for unseen threats. Navigation waits for pending paths a bit better.
7 Years Ago
Updated names on scientist loadouts.
7 Years Ago
Hapis tweaks
7 Years Ago
Improvements to target scoring momentum.
7 Years Ago
Improvements to animals in water.
7 Years Ago
▋▊█▅▅ ▌▄▌█▊▄▅ ▊▉▇▄▋ ▊▌ ▍▅▉█▅▄ ▉▅▋▍ ▋▇▆▍█ ▅▍▅▊▅▍ ▍▋▊▋▇▉█▉▌▋ ▊▍▍▅
7 Years Ago
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
7 Years Ago
First pass on animals in water improvements.
7 Years Ago
Further steps toward not allowing movement while crouched for Scientists.