35,242 Commits over 4,324 Days - 0.34cph!
Removed road mesh offset of 0.01m (makes it hover too much)
Adjusted roadside monument loot spawns on tier 1 and 2
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can not use broken weapons in turrets
Removed trail paths from junkyard
S2P Junkyard
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
don't cull patrol helicopter
Auto turrets can no longer use MGL and rocket launcher
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turret crouch exploit fix
mgl/rl turret nerf
turret now aims at portion of player above water if possible
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Fixed wrong asset paths for monument benchmarks
Merge from firework_benchmark
River mesh import settings fixes
Road material fixes for Savas, Savas koth and Hapis
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Always save config when exiting the game
Optimized closing the game
Merge from skeleton optimisations
Added "Particles/PixelLit Advanced" shader with linear and flow-based frame blending
Horse loot through buildings fix
Merge from firework_benchmark
Merge from firework_benchmark
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Merge from skeleton optimizations