branchrust_reboot/maincancel

32,248 Commits over 4,048 Days - 0.33cph!

7 Years Ago
scientists drop sometimes drop green keycards
7 Years Ago
added audio to blast door and wheel
7 Years Ago
Network++
7 Years Ago
fixed puzzlereset settings not being saved
7 Years Ago
Testing skydome Reflection Mode as None
7 Years Ago
missing file
7 Years Ago
diving tank can be added to vending machine blue keycard available at compound tools machine grenades should no longer go through monument walls hostile activities mark you as hostile for 30 minutes instead of 5-10 now
7 Years Ago
Fix IsTargetDead check to account for player respawns.
7 Years Ago
Fixed a blocker at Trainyard main building staircase
7 Years Ago
Shifted food crate away from recycler at MT
7 Years Ago
Compile fix
7 Years Ago
Fixed internal custom map URL not being set from startup parameter on the server
7 Years Ago
spas12 does 135 damage instead of 105
7 Years Ago
PuzzleReset NRE fix card readers only accept cards of the same color rather than higher tier cards keycards get 10 swipes before they become unusable
7 Years Ago
Fixed custom map URL not being sent to client right Fixed some URL escape issues Fixed world name being wrong in server console on custom maps Fixed demos not working on custom maps
7 Years Ago
Phrases
7 Years Ago
Merge from monument_puzzles
7 Years Ago
Final tweaks to NPCs.
7 Years Ago
Misc NPC movement tweaks
7 Years Ago
More lost target search improvements. NPC orientation test.
7 Years Ago
Fixed indirect lighting sometimes broken on deferred mesh decals
7 Years Ago
More work on AI. Search improvements, less funky ducking, +++
7 Years Ago
various weapon material tweaks
7 Years Ago
Improved lost target searching. Lots of small issue fixes. Early exit from path vs euclidean distance test.
7 Years Ago
Longer despawn timer on gunpowder and sulfur
7 Years Ago
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
7 Years Ago
Compile fix
7 Years Ago
Added custom / community map support via URL Network++
7 Years Ago
Reversed animal swimming (they still slow down in water).
7 Years Ago
Progress on improving Scientist searching for lost enemy targets.
7 Years Ago
Increased Scientist threat memory. Improved Scientist AI for unseen threats. Navigation waits for pending paths a bit better.
7 Years Ago
Updated names on scientist loadouts.
7 Years Ago
Hapis tweaks
7 Years Ago
Improvements to target scoring momentum.
7 Years Ago
Improvements to animals in water.
7 Years Ago
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7 Years Ago
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
7 Years Ago
First pass on animals in water improvements.
7 Years Ago
Further steps toward not allowing movement while crouched for Scientists.
7 Years Ago
Second pass momentum scoring for AI targets.
7 Years Ago
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
7 Years Ago
fixed prop_render scripts on remaining style prefabs
7 Years Ago
Fixed not been able to loot downed players
7 Years Ago
First pass on target decision momentum.
7 Years Ago
Fixed weapon skins overriding clothing skins on viewmodels
7 Years Ago
Improve Scientist junkpile AI.
7 Years Ago
EAC launcher update
7 Years Ago
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7 Years Ago
fixed broken prop_renderer script on hairstyles
7 Years Ago
Potential fix for HttpImage crash in main menu