31,231 Commits over 3,959 Days - 0.33cph!
Touched decal shaders after workaround subtraction
Subtracting decal workaround at
20934
▄▋▌▅ ▇▇▅▉▊▉▇▄▋ ▆▋▉▊▅█▊▇▆▌▌▋██▌▇▌█▊▋▍█▇█▋
▅▍▉▄▅▌▍ ▉▅▄▆▅▉▇▉ ▄▇▊▉▅▌▆ █▆▅ ▄▌ ▇█▄▍▋▇▄ ▌▉▋█▌▄
Let's delete these third party assets and see what happens
▊█▍▋▄▅▋ ▉▌▅█▇▊ ▋▍▌▉▆▅▋▌▊ ▆▍▆▆▋▍▉
▊▍▇▅: ▍▌▊▉ ▄▌▍▌ ▄▌ ▇▄█▉▆█▄▅▉▊ █▉▉▅▄▇▌▄▄▊▆▊▊▌ ▍▋▊▊▌ ▄▅ ▊█▌▍▍▄▌
▆▆▄▇█▋▅▄ ▅▆▋▊▊▇▄▊ / ▌▅▆ ▌▆▇▋▍▉▅▇▌▇ ▆▆▆█ ▊▉▊▉▉▅▆█ ▍█▅▊▉▋ ▌▄▅ ▅▆▉▆█▌ ▉▄▋▆ (+ ▇▇▋▍▄█▆▄ ▋█▅▇▍▍█▆ ▌▉▇▄▇█▋▆▄▍▋ ▅▆ ▋▄█ ▋▌▍▅▅█)
! ▄▆▇▋▅ ▊▍▌ ▇▉▌▅▍▍▋▋ ▌▌▉ ▉▍▅▊▄▋▄ ▇▋▊ ▄▄▆ ▅█▉▅▋▉▇ ▅▆▆▉▆▇▅ ▋▅▋▍▄▄▊ (▊▉▍ / ▉▆▄▄▆)
! ▆▆▆ ▉▉▄▉█▉▄: ▆▉▇▆▋▉█▊▊▆▆▄▊▄▍▊ ▉▌▉ ▉█▉▆▍▄▄▇▊▌▅▆▊▅▌▋▉▆▇▌ (█▅▉▇ ▋▍▅▉▅▉▍ █▊ ▌▄▊)
▇▊▊▄▄▋▋ ▄▅▅ (▉▍▅█▊▊▆▅█▍▆▇▄▋▇▆▆▋▉▊▅)
fixed python smoke screen
Temporary workaround for hapis mt signs decal bug
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
Clamp screen blood effect lighting to 0-1
▋▍▊▋█▆▌▋█▋▋ ▋▆▊▋▉ ▄▉▋; ▅▇ ▊▄▋█
Fixed vending machine entity having itself as a child object (lolwut?)
Adjusted emissive materials to match new intensity scale
Attempt at fixing broken reflections on hapis rivers
Proper waterfall sounds.
LODs on waterfall PFX.
Heightmap.
slightly higher recoil on the AK47
right clicking items on mailbox properly inserts it into the correct slot
added dropbox
Enabled some disabled stuff.
Hapis:
Added some more loot.
Added a bunch of recyclers and repair benches.
Plus various.
fixed quick-snap recoil compensation when compensating during full auto
storage containers spill their contents out from their drop position when killed
Shotgun trap sound tweaks
Reapply
20887
NRE fix
Voice limiting tweaks
Forced offscreen water normal compute & write, ignoring reflection keyword
laser sight no longer reduces ADS aimcone
laser sight removes aimsway
laser sight reduces hipfire aimcone by 25%
laser sight more visible at distance
laser sight much cheaper
Re-enabled moon phases as they were accidentally disabled
▋▊▉▄▋▋▍▇ ▋▉▅▄▇▉▊ ▇▆▅▉▄▆▅█
Testing decal fix, touched shaders involved
Switched mt_signs decal material to alpha blend instead of cutout (testing)
More loot on Hapis, nobuild zones, random fixes.
Touching the stone worldmodel material
Sanity checks when retrieving next position from NavAgent
Updated how manifest is loaded
Prefab preprocessing fixes (RUST-1463, RUST-1664)
Restored stone world model material (was referencing stuff from the old Hapis tunnels)