branchrust_reboot/maincancel

32,177 Commits over 4,018 Days - 0.33cph!

8 Years Ago
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
8 Years Ago
melee info ui
8 Years Ago
Supermarket final tweaks
8 Years Ago
Potential fix for crash when closing the game
8 Years Ago
Removed a number of less important profiler samples to improve profiler stability
8 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)
8 Years Ago
Another UI fix introduced in 2017 Unity update
8 Years Ago
Fixed supermarket products LOD issues
8 Years Ago
Merged from ai_4
8 Years Ago
Supermarket products finished textures
8 Years Ago
Stripped shadervariants asset
8 Years Ago
Removed editor shader warmup (see comment)
8 Years Ago
Fix for main menu news img displaying incorrect since Unity 2017 update
8 Years Ago
compile fix
8 Years Ago
weapon information panel
8 Years Ago
Added back shaderwarmup for editor only + shader variant collection
8 Years Ago
Fixed deferred mesh decals
8 Years Ago
Fixed image layer NRE when composite isn't available
8 Years Ago
fixed geiger counter pose made geiger counter rod folow the left hand
8 Years Ago
Updated speedtree shaders Updated motion vectors shader Updated standard cgincs
8 Years Ago
overlays no longer visible in third person (scope/helmet) fixed missing ref on planters manifest/prefab spam
8 Years Ago
Fixed screen space shadows
8 Years Ago
Moved tonemapping+grading effect back to main camera
8 Years Ago
Fix for ServerImage displaying incorrect since Unity update
8 Years Ago
Merge from save150
8 Years Ago
added 3rd person animations for holding the camera properly. fixed the camera materials tweaked the 3rd person walking animations
8 Years Ago
geiger counter entity / animations
8 Years Ago
Fixed compile issues
8 Years Ago
Fixed ai.prefab data reset.
8 Years Ago
Fixed a couple Server vs Client compile errors.
8 Years Ago
Merged from NavMesh Link branch
8 Years Ago
Fifth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save) Better server startup logging in case this doesn't do it
8 Years Ago
Phrases
8 Years Ago
Voice limiting tweaks Play camera focus sound less often on auto turret
8 Years Ago
Auto turret accent sound voice limiting tweaks
8 Years Ago
Added "foliagegrid" editor convar
8 Years Ago
Fix for bradley shooting trough the rocket factory roof
8 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync
8 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
8 Years Ago
Some "using UnityEngine.Profiling;"
8 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
8 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
8 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Second attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Subtracting smalluments (will re-add later with other wiping changes)
8 Years Ago
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
8 Years Ago
Attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
merge from smalluments
8 Years Ago
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)