branchrust_reboot/maincancel

32,166 Commits over 4,018 Days - 0.33cph!

8 Years Ago
More item description updates and fixes
8 Years Ago
Subtracting EAC API updates (let's try again next week)
8 Years Ago
Only set isGameInitRun when it actually succeeded
8 Years Ago
EAC profiling + hopefully GC fix
8 Years Ago
More item description updates and fixes
8 Years Ago
Compile fix
8 Years Ago
Compile fix
8 Years Ago
EAC networking fix Network++
8 Years Ago
Updated Facepunch.Raknet plugin
8 Years Ago
EAC API updates (attempt 2)
8 Years Ago
Nuked terrain.atlasmipfix
8 Years Ago
Fixed server compile
8 Years Ago
Fixed coverage queries frame depth mismatch
8 Years Ago
ore node hotspots now use coverage queries
8 Years Ago
Fixed filter mode in packed texture
8 Years Ago
Fixed coverage query registration handling
8 Years Ago
Added auto material repacking when source textures change size Updated packed mats, maps and db
8 Years Ago
flare changes
8 Years Ago
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8 Years Ago
Added coverage queries (CQ) explicit origin occluded binary state result Added CQ custom origin visibility result Added CQ smoothness speed factor input
8 Years Ago
fixed a bunch of bugs with rounding errors in resource dispenser crappier tools now yield less total ore when playing the minigame (as intended)
8 Years Ago
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
8 Years Ago
Eliminated more GC allocs from Ragdoll / RagdollInheritable
8 Years Ago
Subtracting EAC API update
8 Years Ago
EAC API update (client side) Network++
8 Years Ago
More profiling
8 Years Ago
Eliminated GC allocs from RagdollInteritable.Inherit
8 Years Ago
Eliminated GC allocs from Ragdoll.RagdollSetup
8 Years Ago
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
8 Years Ago
Enabled prefab pooling on rotting flies effect
8 Years Ago
Eliminated GC allocs from Projectile.DoMovement
8 Years Ago
EAC API update
8 Years Ago
Fixed IOOR exception in ScanForPositions.
8 Years Ago
Converted some remaining stuff to invoke handler
8 Years Ago
NPCPlayer uses invoke handler (particularly due to CancelInvoke)
8 Years Ago
Added IsInvoking to invoke handler
8 Years Ago
Added DDSUtil optional partial mip chain export Re-generated terrain atlas textures with mip chain limit
8 Years Ago
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8 Years Ago
Terrain atlas generator now exports directly to dds Generated new terrain atlas textures
8 Years Ago
Fixed building atlas lod material
8 Years Ago
Added DDSUtil for texture data export to dds Added direct to dds output on texture packer Repacked building atlas material
8 Years Ago
Bundling preprocessing fix
8 Years Ago
Optimized Model.FindBone and Model.FindClosestBone and made them GC free Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC
8 Years Ago
Reduced GC caused by quickcraft (progress but still sucks)
8 Years Ago
Optimized SkinSet (player gender / race setup)
8 Years Ago
Coverage shader tweak
8 Years Ago
Added sampled coverage queries
8 Years Ago
Removed a culling debug param
8 Years Ago
Re-enabled shore wetness on terrain shader
8 Years Ago
Forced occlusion culling to always use pixel shader fallback