31,231 Commits over 3,959 Days - 0.33cph!
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torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
Subtracted temporary disable npc apply vis
Merging culling lodgrooup localrefpoint reset tweak
Check if standing on other players when verifying grounded state in anti hack (RUST-1572)
Changed default value of flyhack_protection to 3 (includes check for other players)
Eliminated water carving volume test from anti hack (perf)
Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
RUST-1661 - Shooting through/under stone doorway fixed
fixed wrong blend mode on high wall wood
Fixed "Gameobject is not a root in a scene" kick
Fixed NRE in ConsoleSystem+Arg.HasPermission
Limited server's ability to call convars on clients
Fixed being able to drop items between icons
Cleaned community ui test
Added nav_wait cvar (default true)
Added nav_disable cvar (default false)
Ignore Cooking::cook/createTriangleMesh error
mining quarry has AI obstacle
fixed missing AI sounds
AI flees when it cant reach its target
wood armor helmet balance
Disabled npc apply vis for now
Fixed DoFlybySound NRE
Save++
Network++
fixed disappearing viewmodels
Fixed npc culling NRE caused by server reconnect
Facepunch.Api manifest, banned servers
(We can ban servers from showing up in the server browser now)
Replaced Physics.Linecast(Vector3 start, Vector3 end) with Physics.Linecast(Vector3 start, Vector3 end, out RaycastHit hitInfo) because Unity
Shift clicking a server in the serverlist will copy its Ip to your clipboard
Print progress when building the navmesh
Sleep main thread while building the navmesh
Animal laggy ass is additive
Fixed "IsStopped can only be called on an active agent"
Shader compile time opt; skipping unused permutations
Fixed flickering/missing bullet glass impact decals
Localized voice limiting works for sounds that aren't initially parented to another object (RUST-1598)
Snow footstep tweaks
Distant gunshot tweaks
Misc minor sound tweaks
Fixed NREs in player and npc culling
Fixed perf issues in lodgroup culling
Fixed NavAgent.Stop() error
Fixed linear render bugs with PropRenderer
Added Create 512x512 Icon option to PropRenderer
Fixed npc ragdoll culling
Fixed horse and bear ragdolls
Fixed Ragdoll test scene
Added sanity check to BaseNpc.VisUpdate
Added ztest option to ddraw; exposed to spheregizmo
Fixed sharpen going nuts with fp backbuffer (black spots)
Npc animator culling
Fixed player culling via lodgroup
Fixed culling toggle makevisible
Rcon.Web is enabled by default (launch with +rcon.web 0 to disable)
Websocket rcon should bind to single ip properly if supplied by rcon.Ip
Ladder movement is verified on the server