33,109 Commits over 4,109 Days - 0.34cph!
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
vm salvaged Icepick and Water jug anim fix
Tweaks to water ssr; added refinement step for low incidence angle
fixed wrong texture appearing on satchel charge when thrown
vm salvaged axe and salvaged hammer anim fix
Merge from foliage-shader-v2
optimized wheelsmoke effect
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40
fixed error message when spawning sedan
get slightly more resources out of recycling broken items
recycling weapons forces them to output ammo/mods before recycling
sewing kit is made of less rope
can pickup research/repair bench
can repair workbenches
tweaked special fx when car drives over water
Updated water SSR; fixes back reflection leaks (wip, needs refine)
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)
Pickaxe - Fixed issue with hands intersecting when running
removed old unused bolt vm anims
supply signal vm folder restructure
Fixed water carving volumes not working with ocean plane (regression)
Merge from weekend_branch_4
vm cleanup and new arm mesh merge
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Fixed rust/std particle accum layer normal space
Added triplanar sampling shader api
Touched all rust/std shaders, because unity
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
Fixed more shadow bias shenanigans
merging vm cleanup work and new arm mesh
Fixing compilation errors is fun when your editor isn't working
Terrain vertex normals keyword on material only; just making sure
Merge from weekend_branch_3
Hapis Island site B tunnels now has a chance to spawn elite crate loot
added tire effects when car drives over different surfaces
vending machine tooltip shows if item for sale is blueprint or not
Fixed some quirks/acne in shadow feet workaround
Added "Use Vertex Normals" option to terrain shader for debugging/authoring
Removed unused keyword code from terrain meta
EAC SDK update (Linux "sandbox not connected" fix)
Workbenches have deploy sounds
Fix for zero shadowbias on old materials using default std shaders
Reapplied fixed viewmodel shadow changes
fixed research table text (english)
manifest
phrases
elite ammo types lowered to 250 scrap isntead of 750
python lowered to 250 scrap
mod support - disable blueprints on client
play audible effect when learning blueprint