branchrust_reboot/maincancel

31,231 Commits over 3,959 Days - 0.33cph!

8 Years Ago
Added player and npc ragdoll culling
8 Years Ago
revolver world model re-creation
8 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
8 Years Ago
Foliage batching cells are as big as the old grass cells
8 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
8 Years Ago
Foliage test
8 Years Ago
Mesh building optimizations
8 Years Ago
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8 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
8 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
8 Years Ago
fixed some clipping problems on some of the viewmodels when ironsighting
8 Years Ago
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8 Years Ago
fix for viewmodel clipping when FOV is changed
8 Years Ago
Fixed global aniso not set with default cfg/convar
8 Years Ago
Encode instance position offset into texcoord1 on batched meshes
8 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
8 Years Ago
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8 Years Ago
binoculars viewmodel / worldmodel prefabs
8 Years Ago
binoculars prefab
8 Years Ago
binoculars fbx changes, LODS & fuzz
8 Years Ago
Double barrel shotgun world model re-creation
8 Years Ago
lowered cost of netting stuck objects/decals on spinner actually spin
8 Years Ago
Added fuzz mask option to cloth shaders
8 Years Ago
Binoculars for minh
8 Years Ago
Enabled entity pooling for tool cupboards
8 Years Ago
Enabled entity pooling for sleeping bags
8 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling
8 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
8 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
8 Years Ago
Bolt rifle world model re-creation
8 Years Ago
Foliage wind anim support for mesh batching
8 Years Ago
fix for map drawing not loading properly
8 Years Ago
fixed spinner wheel occlusion
8 Years Ago
Fixed editor-only black or glowing water artifacts at certain resolutions Removed redundant potential hw mip generation on some render textures Render texture script api call changes for forward compatibility
8 Years Ago
added small refinery to both harbors
8 Years Ago
fix for NRE when applying sign update after sign was destroyed
8 Years Ago
Fix missing silencer attach audioclip ref
8 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
8 Years Ago
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
8 Years Ago
fixed spinner placement hovering
8 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
8 Years Ago
Profiling
8 Years Ago
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8 Years Ago
fixed a bug with the wrong f/x being played when silencer attached
8 Years Ago
Profiling
8 Years Ago
Workbench tier 1; fbx/prefab/textures/materials/gibs
8 Years Ago
Profiling
8 Years Ago
Caves scene2prefab
8 Years Ago
Upping death pit damage output to ensure people in full armor die
8 Years Ago
cave_puzzle_b prevent building hull required an update