34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Campfire provides heat
Campfire burns if too close
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                finished the deer animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed AI parts to not be individual components but rather children properties of AIEntity
Made every AI part have an individual refresh frequency that can be fine-tuned
Added AI part ticking to BasicController and WolfController
Updated AI test scene
Updated wolf prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added placeholder icons for vitals effects. Re arranged vital effect icons and removed labels, removed blue from the CSS. Health bar turns green when poisoned.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made grass patches interpolate the terrain normal to avoid blocky shading in some situations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed viewmodel going apeshit when looking up/down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tagged server-side player prefab as "Player" for AI to uniquely identify it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed chat input overlapping with status icons.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added @media breakpoints for UI zoom level, commented out UpdateZoom() in glue.js
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted back due to issue with @media queries
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled AI in standalone build (revert this commit if shit gets fucked up)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed obstacle gizmos ignoring collider offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cylinder obstacle closest point calculation y value being off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked wolf prefab
Updated AI test scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added AIObstacle components to trees, ores, piles and building parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't align animals to terrain normal on spawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Network entities can be parented to each other (wip)
Weapon worldmodels are now network entities
Cleaned up how item worldEntities are handled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed AmplifyMotion shitting itself on script hot-reloading and some motion blur artifacts
Fixed vm_rockerlauncher missing AmplifyMotionObject script
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added working torch
Bumped up texture res on viewmodels
Fixed MaterialReplacement replacing materials on particles (!)
Fixed being able to shoot campfire heat/damage triggers(!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix server-side NRE related to AI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bone lookup fuckups
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI layout updates. Changed the way the loot window is positioned and sized. Added some overlay tests. Updated texture import settings for bolt rifle.
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved a bunch of deer animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                commiting all the Deer sound .wavs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Resists are now updated on the UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased chat font size slightly. 
Added low health overlay that fades in as player looses health. 
Health HUD now hidden when full.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Moved stag entity out of prefabs folder (not ready, was causing issues)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                I broked TakeDamage
Added warning if UpdateNetworkGroup can't find a parent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed debug
Fixed network groups not always being updated properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed icon z-indexing issue. Fixed issue with resistance bars being incorrectly sized at low resolutions (800x600).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added icons for hot and cold effects
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update Child entity network group when parent updates
Menu blur, proper
Update player model in inventory at a lower rate (performance)
Server performance tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed z-indexing issues when dragging icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added flinch additives folder & animations