31,231 Commits over 3,959 Days - 0.33cph!
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workshop item icons + Rust.Workshop Build
can very, very rarely find supply signals in green military crates
Actual patched StandardWithDecal shader to use black/clear as default
spinner functionality
protocol++
manifest
phrases
Fixed spinner wheel canvas material (RUST-1588); patched shader to use black/clear as default
Removed broken glass cube from craggy's
Fixed footsteps SFX not audible till near player (RUST-1595)
skin approval
pumpkin has 1 season
profiling
potential fix for errant explosive rockets from helicopter
fixed m249 animation glitch when deploying / firing gun ( at low FPS )
heavy plate armor no longer provides insane radiation protection
Viewmodel transform caching (more optimizations for sustained gunfire)
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
Waterpipe shotgun world model re-creation
Scene2Prefab where required
Fixed incorrect animator import settings on cave_canyon_a
Stripped unused animators from prefabs
Added editor script to find unused animators
Scene2Prefab where required
Stripped retired scripts from some prefabs
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow)
Removed LODBatch (obsolete)
Added foliage displacement to foundations
Foliage displacement culling
Fixed joining Craggy Island / Hapis Island servers wiping map cache
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
Record initial camera position to demo
Voice data recorded to demos
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Fix for RUST-1590 - Locker placement difficult
Ak47 world model uv fixes
Asserts to diagnose https://sentry.io/share/issue/35313037392e323033323833313038/