34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Added sleeping flinch anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forest types 3, 4, 5, 6, 7 with billboards.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                I think we don't want the art scene folder on main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added or updated approximately 3 million meta files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added MaxIndex extension method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainBiome info, enum and struct
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved some utility components to their correct folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small tree 4-1 texture fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tiny ambient light and aurora tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                checking in the boar model.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added base patterns to use with clothing shader. Added WIP snow jacket model and textures.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Time of Day update to 2.1.0 prerelease 5
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain forest enum
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved some transform extensions from TransformUtil to TransformEx
Moved some vector extensions from TransformUtil to VectorEx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved LINQ extensions to LinqEx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked sky day-night progression curve
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added construction layer to wolf obstacle mask
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed trees being invisible (requires server restart)
Added correct prefab name to mushroom prefabs
Removed old tree prefabs (base assets are still in backup folder if you need them)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed old rock prefabs, moved new rock prefabs to their correct locations
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI layout changes, minor camera tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed decor normal alignment and added position offset if specified in the prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactoring playerstate/tick
Added spectate mode (for debugging)
Increased protocol
Fixed broken hold type on first spawn
Fixed rock 3rd person animations not playing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved billboard lighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that poor tree having no textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated rock meshes with new pivots and fixed rotations out of max. Updated prefabs with zored transforms. Added rock_12 prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added rock_group_01 prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prefabs for all the forests
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed all of the bear animations to "Generic"  instead of "Legacy", so the new bear entity will use mecanim state machine;  Added LOD versions of bear
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boar animations ( eat grass / walking )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forest ground texture no longer gives me eye cancer.
 
                
                
                
                
                
             
         
        
            
            
            
                
                4x bullet impact effects on 3 material types. Previews added to TestLevel.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved test rock group to its own folder, it'll need more advanced handling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added SeedRandom.Value (returns 0-1)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated rock prefabs (still needs work)
Added min/max rotation and offset to decor spawn system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed particle effects possibly being recycled too soon
Update entity's network group immediately if parent changed
Player ragdolls are now made of flesh
Added ImpactParticles dev scene (for Petur)
Moved Petur's impact particles to Resources/Prefabs/fx/impacts/
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added collider.GetMaterialAt( pos )
Stop the boar model importing its materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved all of the new world prefabs to the world layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added SceneToPrefab system (see readme for details)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in UpdateNetworkGroup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Bill killing himself
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated the menu scene a bit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed impact FX orientation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reorganized some texture locations