34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Minor spawn handler tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made grass patch vertex count error log group properly in Sentry
Slightly increased grass tapering distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated vm melee weapon anim contact points, reactions,events & controllers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decreased grass vertex count (performance test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                salvaged hammer is all done; 
 
                
                
                
                
                
             
         
        
            
            
            
                
                prefabs for the salvaged hammer and its various fx
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the attack animation so it hits the center of screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain shading debug props.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made ores spawn everywhere (at least for the time being)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added triangular floor peice
Wolf meat is now proper cookable
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated player rock attack to better match timing of viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed players sometimes spawning inside objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ragdolls for boar, bear, stag
Tweaked player ragdoll (should fix LOD issues)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed supply drop not dropping
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed physics / metabolism water level being higher than the water plane
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stag, Bear, Boar now use their real ragdolls
Deleted UnityVS files committed by Scott
Made ViewmodelBob smoother, no snapping between states
Fixed boltrifle ironsights hold position being massively off (for real this time)
Toned down rock hit screen shake
Upped max texture resolution on 729 textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hazmat suit making the player invunerable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleep inside spectator exploit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked underwater effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Give items back on cancelling craft
Cancel crafting on die
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed stone hatchet - good job dyngnosis on reddit, you win
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated vm hammer hit anim & added 'strike' anim event
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding Google Analytics test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Making snapshots on respawn a bit more predicatble so we can show loading screens
protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Log connections, disconnections with Google
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleting cfg folder added by Scott
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player being able to unduck into other colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                New view model rock material added.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed first person camera position not matching player head position when ducked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Loadtime reporting, current screen reporting, crafting reporting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Zeroed the testlevel water.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed underwater fog being slightly visible above water
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Lidgren
Testing different lerp method for player positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed floor triangle having a square collider (thanks hamiltonfed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added self test to bootstrap
Fixed a couple of Sentry errors
Added a couple of speedtrees to make sure it works
 
                
                
                
                
                
             
         
        
            
            
            
                
                Meat now needs to be in a campfire to cook (not your pockets)
Meat now becomes spoiled after a while
Meat can now become burned if left cooking for too long
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored Spawnable / SpawnHandler
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hammer behaviour now derived from melee
Fixed hammer animations not playing as they should be
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked new VM rock maps.
 
                
                
                
                
                
             
         
        
            
            
            
                
                bunch of new sound effects for impacts
 
                
                
                
                
                
             
         
        
            
            
            
                
                redid the impact fx for blunt / bullet / slash on all materials.