31,231 Commits over 3,959 Days - 0.33cph!
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
Fixed not being able to build
ItemIcon doesn't really need Update()
GetEntityMenu optimizations
More profiling
ToBaseEntity no longer uses dictionary of GameObjects
Removed IEntitySource
Slight garbage in TonemappingColorGrading
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418)
Fixed reactive target allocating an array and an enumerator on every network update
Move to best slot when right clicking from loot
Crafted items go in belt bar if appropriate
Fixed playermodel serialization errors
fixed small planter scale
fixed not being able to place planters close to walls
fixed bells always playing when you first join a server with xmas enabled
plants in planters survive the cold of the desert/arctic instead of just dying
Candle hat effect position tweak (RUST-1486)
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
fixed normals on player mesh
Fixed RUST-1486 and RUST-1489
BasePlayer serialization
Picked up weapons/bandages etc go in belt bar if they can
Server restart countdown is less spammy when a lot of time is left
Admins can chat as much as they want
Fixed grass displacement clamping issue (RUST-1490)
Fixed non-obvious behaviour of max shadow dist when locked to 50 (cascades=none); slider now auto-updates (RUST-1429)
Pushed min shadow distance to 50
fixed the headtracking when player uses alt-look
plants no longer block building
re-enabled small planters
fixed small planter construction cost
fixed flipped normals and pivots on planters gibs
Fixed incorrect planter_small pivot orientation, updated deployable prefab
▄▍▌▉▇▅▅▋▋ ▌▋ ▇▊█▅▊▌ ▋▋▊▊▉▉▇▌
!▉▌▇▌▍▆▊█ ▆▅█▍▅ ▉▇▋▆▍ ▅▌▊▉▍▄▆▋
Editor terrain splat map bake properly sets red channel when no source data
Subtracted changeset
17931
Better terrain paint error handling
Player interaction raycast no longer includes debris layer
▋▇▆▇▌▅▉ ▋▋▊▇ ▇▊▄▉▊ ▆▊▉ ▄▌▇▍▉
pumpkin/hemp seed color changes for easier differentiation
Allow emission to be toggled at runtime on rust/std-spec and rust/std-cloth-spec
Fixed emission not working properly in cutout mode in rust/std-spec and rust/std-cloth-spec
Projectile update improvements