branchrust_reboot/maincancel

31,231 Commits over 3,959 Days - 0.33cph!

8 Years Ago
Cherry picked 18108 from prerelease
8 Years Ago
added proper rock LODs
8 Years Ago
added distance culling to bed/pookie/rock
8 Years Ago
Enabled instancing on grass shader (just in case) and unity std override shaders
8 Years Ago
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
8 Years Ago
8 Years Ago
Fixed screen space shadows errors in gl and d3d9; edited to support SM 3.0
8 Years Ago
disabled xmas content protocol++
8 Years Ago
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8 Years Ago
Enabled instancing support on all rust/std shaders
8 Years Ago
Scene2Prefab (updated static industrial doors)
8 Years Ago
Death transition
8 Years Ago
Fixed layer on static doors
8 Years Ago
Added prevent building volumes to harbors
8 Years Ago
Updated RenderInfo
8 Years Ago
8 Years Ago
Screenspace shadows
8 Years Ago
Scene2Prefab (updated truck cabin in the harbor prefabs)
8 Years Ago
Added LOD's and colliders to the truck cabin
8 Years Ago
Merge from save140
8 Years Ago
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8 Years Ago
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality
8 Years Ago
Fixed tool cupboard notes not visible when close (RUST-1503)
8 Years Ago
renderinfo fix
8 Years Ago
hatchet perf tweaks
8 Years Ago
Torch perf tweaks
8 Years Ago
Hatchet cleanup
8 Years Ago
Deleted Empty folders
8 Years Ago
Renderinfo exe
8 Years Ago
8 Years Ago
8 Years Ago
RenderInfo command
8 Years Ago
mp5 viewmodel animation tweaks and sound synch fixes
8 Years Ago
tweaked the SMG animations ( made them less floaty ) fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
8 Years Ago
tweaked lr300 rifle anims
8 Years Ago
8 Years Ago
Fixed bypassing forced shadows with console (RUST-1496)
8 Years Ago
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
8 Years Ago
tweaked anims for the ak47 and the salvaged axe.
8 Years Ago
Touching autoturret
8 Years Ago
Should fix crates not despawning
8 Years Ago
Fixed codelock interation
8 Years Ago
Low quality modes have shadows (performance vs fairness)
8 Years Ago
Disable gameobject in DoServerDestroy
8 Years Ago
Clear Networkable delegates on destroy
8 Years Ago
Force entities to be root objects
8 Years Ago
network++
8 Years Ago
8 Years Ago
Multiple players can access storage containers at the same time
8 Years Ago