34,497 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                More impact particle effect shader updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.2.1 prerelease 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added delay to melee attacks
Fixed bolt rifle ironsights being wrong
ViewModel.scene: Viewmodel switching button list
ViewModel.scene: Right click look around, wsad move
ViewModel.scene: Added melee hit button (plays "attack", then plays "attack2" on "Strike" event
ViewModel.scene: Selects animation on viewmodel change in editor
ViewModel.scene: Remembers last open viewmodel
Converted rock, torch, hammer melee viewmodels to new system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing meta files (just folders, nothing serious)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Auto-updated terrain asset files (5.0.0b3)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added fps.limit X (where X = max fps, default = -1 = no limit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rock hit sounds, screenshake
Fixed weapon sounds effects sometimes not playing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server not saving config files on quit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doubled some forest densities (performance test, requires server restart)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted spawn debug logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked forest distribution (more snowy trees)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More AILocomotion adjustments in another attempt to fix animals teleporting to origin
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added polys to bottom of cork (as it can be seen in shot)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated bota bag vm deploy anim + meta data
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug in AIPart (this explains the teleportation)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked forest clutter to form nicer clusters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ragdoll testing scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                attack / holster animations for the salvaged_hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Killed the last walking tree.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reimported all terrain normal+height maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved the distant texture scaling on terrain. Aka. no more massive ground textures.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed and consolidated PVT layer masking; not final, pending feedback from artists
Added auto PVT cache reset on cache aware material param change; edit-mode only workflow tool; exposed as PVT_Control.cacheReset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed atmospheric blend locking inspector values during play mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fog rendering in water reflections; also switched reflections to a faster/simpler replacement shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved new water reflection shader into a Resources folder; was broke on client build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing overlays to terrain's water reflection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed legacy and legacy uvmix terrains not having proper water reflections
Fixed missing sky from new water reflections
Added tree rendering to new water reflections; bark and leaves
Added optional oldReflectionPath to PlanarReflection component, for comparison shots against new method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made grass dithering add more position and color noise in transitional areas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding a bunch of primitive meshes - for placeholding, prototyping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Biome tweaks (all trees in the snow biome are now snowy, some nicer transitional noise, requires server restart)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked spawn handler placement check height offset (may fix trees spawning inside rocks, requires server restart)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added triangle shaped foundation (test) http://files.facepunch.com/garry/2014/September/12/1410522651.jpg
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored grass system to support multiple instances thereof
Added support for using different filters for every texture in the atlas to the grass system
Removed some unused code from TerrainMath
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hatchet, Boneknife, Pickaxe should be functional - even if the animations are kind of odd
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added mesh colliders to hazmat suit parts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                vm melee hit anim updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                made some tweaks to several of the view model animations to fix some of the clipping on the arms.
 
                
                
                
                
                
             
         
        
            
            
            
                
                special fx events for the salvaged_axe
 
                
                
                
                
                
             
         
        
            
            
            
                
                salvaged axe prefab; tweaked various settings on some other view model prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                sound effects for the salvaged_axe;  added some weapon specific hit effects for the hatchet / stone_hatchet / pickaxe
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Biome-specific grass textures for Andre.
 
                
                
                
                
                
             
         
        
            
            
            
                
                nullified the weapon bob when the player is aiming down the sights
 
                
                
                
                
                
             
         
        
            
            
            
                
                mecanim behaviour script that will handle alternate animations to be played for the attack