31,231 Commits over 3,959 Days - 0.33cph!
Cherry picked
18108 from prerelease
added distance culling to bed/pookie/rock
Enabled instancing on grass shader (just in case) and unity std override shaders
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
Fixed screen space shadows errors in gl and d3d9; edited to support SM 3.0
disabled xmas content
protocol++
Enabled instancing support on all rust/std shaders
Scene2Prefab (updated static industrial doors)
Fixed layer on static doors
Added prevent building volumes to harbors
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added LOD's and colliders to the truck cabin
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality
Fixed tool cupboard notes not visible when close (RUST-1503)
mp5 viewmodel animation tweaks and sound synch fixes
tweaked the SMG animations ( made them less floaty )
fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
tweaked lr300 rifle anims
Fixed bypassing forced shadows with console (RUST-1496)
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
tweaked anims for the ak47 and the salvaged axe.
Should fix crates not despawning
Fixed codelock interation
Low quality modes have shadows (performance vs fairness)
Disable gameobject in DoServerDestroy
Clear Networkable delegates on destroy
Force entities to be root objects
Multiple players can access storage containers at the same time