branchrust_reboot/maincancel

32,099 Commits over 4,018 Days - 0.33cph!

8 Years Ago
Doubled size of terrain potato detail texture; halved at GQ=0
8 Years Ago
name_conflict checkin
8 Years Ago
Fridge is easier to place RUST-1560 Fridge lock pos RUST-1564 Fridge now destroys on ground missing RUST-1566
8 Years Ago
Rugs display health Are vulnerable to melee
8 Years Ago
Removed broken water impacts
8 Years Ago
Added MaxSpawnDistance to all impact effects and decals
8 Years Ago
should be able to place objects on table now
8 Years Ago
Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
8 Years Ago
DebugSkin bundle (RUST-1556 maybe?)
8 Years Ago
Skins
8 Years Ago
bear rug destroys on ground missing correctly
8 Years Ago
some world models tweaks (table and bear rug)
8 Years Ago
nope on the relaxed bear face
8 Years Ago
Bearskin rug head update
8 Years Ago
Cannot place chairs and tables on walls =)
8 Years Ago
merge from deployables
8 Years Ago
merge from main/physicssounds2
8 Years Ago
plate armor recipie/armor/movement balance phrases
8 Years Ago
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8 Years Ago
if bed is made public it can be taken over and slept in by someone else
8 Years Ago
sentry turret has laser sight caveman sash visible after player has touched any hostile item
8 Years Ago
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8 Years Ago
added a walk animation for when the player is moving slower
8 Years Ago
Fixed anisotropic performance regression affecting terrain perf on launch
8 Years Ago
guest code on codelock heavy plate armor slows player movement
8 Years Ago
Reverting to old non-multithreaded batching for the patch (too risky)
8 Years Ago
fix for VM broadcasting
8 Years Ago
keypad animation on VM
8 Years Ago
Added cheap and generic high freq detail to terrain potato quality mode Tweaked intermediate terrain quality modes
8 Years Ago
Heavy plate armour assets
8 Years Ago
Better load balancing for batching tasks that cannot be threaded
8 Years Ago
fixed server compile issues
8 Years Ago
updated vm shop map icon colors fixed ceiling light moving the wrong way when shot
8 Years Ago
vending machines can enable broadcasting and show up on maps protocol++
8 Years Ago
Batching optimizations and fixes
8 Years Ago
Added new gunpowder worldmodel
8 Years Ago
main menu NRE fix
8 Years Ago
Optimized OnInventoryChanged path, profiling
8 Years Ago
increased size of sewing kit
8 Years Ago
Fixed shadow related shader compile errors
8 Years Ago
Cherry picked foliage wind
8 Years Ago
fix for ak world model offset
8 Years Ago
gunpowder change
8 Years Ago
MeshData utilizes memory pool
8 Years Ago
Tweaked culling occludee debug view Added SphereGizmo draw style to DDraw
8 Years Ago
monuments are labeled on the map rock is not considered hostile to sentry turrets any damage dealt marks you as hostile to sentry turrets
8 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
8 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
8 Years Ago
Fixed rare mesh flickering when switching LODs while batched
8 Years Ago
Fixed occluder meshes import settings to skip normals/tangents