34,490 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                tweaked the 3rd person melee attack animation (the speed should match the vm_  and it also is aimed more towards the center now )
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a small bug on the player anim controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't unparent sleepers from cargo ship
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some clipping for some of the vm_ models
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the positioning on some  vm_ prefabs to fix some clipping issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked quality settings
Tweaked LODs on player models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated eoka & revolver wm prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                SkinnedMultiMesh now creates a shared LODGroup
Added LOD slider to PlayerModel scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made animal ragdolls out of flesh
Animal skins now have colliders, so you can't run through them
Fixed players not going into the sleeping pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blunt concrete impact had a bullet hole quad
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't run item commands if too far away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tree health/wood gather amounts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added anim events to torch 'lit' vm anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked GA session timeout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compressed some textures that were probably uncompressed for a good reason
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                3rd person animations for thompson machine gun
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that the initial component state of the F2 menu was not being applied properly
Enabled motion blur by default
Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made WaterUpdate use color inspector variables instead of just alpha multipliers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added bone knife world model to reboot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added F2 options for draw distance and pvt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated boneknife prefab - model & player anims now working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed client.farclip (is now graphics.drawdistance)
Removed client.fov (is now graphics.fov)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated torch & bone knife icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made event schedule only execute on server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that rock_01 was sometimes spawned midair
Removed redundant flip option from rock_08
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder sliding player anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pickaxe holdtype
Building block work to support block upgrades
Added foundation steps (test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that some view models would cast shadows onto the world
 
                
                
                
                
                
             
         
        
            
            
            
                
                rigged up the stone and wood spears. Finished some animations (attack / deploy / attack_hit )
 
                
                
                
                
                
             
         
        
            
            
            
                
                added "thompson" layers to the devplayeranimation script
 
                
                
                
                
                
             
         
        
            
            
            
                
                added "thompson" layers to the mecanim state machine; tweaked the some thompson anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated @UnityVS (works with 64bit editor now!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked tree bark substance
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Giving continuous collision detection for character movement a try
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted Builder module (made redundant)
BuildingBlock uses less bandwidth
BuildingBlocks can now be upgraded
Placeholder upgrade skins for Foundation and Wall (just material changes)
Upgraded BuildingBlocks take less damage
Protocols++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.1.1 prerelease 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ironsights not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding new bolt rifle textures & materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed building upgrade system being out of sync
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated texture res on bolt rifle vm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resized some textures (for sdk, github size limits)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented Green T-Shrt
Implemented Snow Jacket
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added graphics.fov to PlayerEyes again