32,096 Commits over 4,018 Days - 0.33cph!
switched glass material to standard
Glass bullet impact decal files (for testing)
Manifest
Fixed server compile
Protocol++
Added culling safemode that uses unity api sync readback; disabled by default
Fixed culling frame mismatch between camera parans and hiz pyramid
Fixed potential loss of culling result RT on alt-tab
Switched to single sphere, increased player culling radius (debugging)
Increase vis update rate to every frame (debugging)
Disabled ragdoll culling (debugging)
Vending machine purchases reset decay
vending machine now shows the skin of the item for sale (if applicable)
vending machine screen LOD'd out beyond 15m
vending machine screen shows when vending
fixed bunch of bugs with vending machine screen
Fridge takes damage, allows more storage
removed research paper world model
▇▇▄▉▋ ▊▌▅▋ ▆▊▅▄ ▉▊ █▉▌█▅▌ ▅▌▇
shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
Resources world model setup
merge from fridge_deployable
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
Updated native renderer lib with adjusted readback swizzling
Component world model setup
3rd person pump shotgun animation tweaks
added code to play 3rd person flint strike animation for eoka pistol
eoka 3rd person player animations
double shotgun 3rd person player animations
improved worldmodel animations for double shotgun
added new 3rd person player crossbow animations
rigged up worldmodel crossbow to play reload animations
new 3rd person flamethrower animations
added reload animation for flamethrower worldmodel
m92 worldmodel anim tweaks
m92 worldmodel shell ejection improvements
VM screen cycles available items (super laggy/unoptimized wip)
thrown weapons/tools jam door closer
added automatic door closer
vending machine requires construction layer under it
phrases
protocol++
vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++
Fixed local player not skipped in vis testing
can rotate empty vending machines
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
properly detect player infront/behind of Vending Machine RUST-1553
▌▋█▆▄▋▊ █▆█▄█▊▋ ▆▅▍▋▊ ▇▌▍▉ (▉▍██▇█▆▌▍▄ ▆▋▍▊)
▇▌█▅▌▄▊ █▍▄▄▍▅ ▉▋▌▅▊ ▍▅▍▆▊▇▆ ▍▄▊▄ █▇▄ ▆█▉▍▆; ▅▍▍▍▅-▍██▇ ▇▋▄ ▅▌▊
q no longer closes vending machine admin panel
added small light to vm screen
▄▊ █▇▉█▅█ ▉▅█▇▉▍▆▇ ▅▍▍▅▅▇▆▄ ▍▌▄▉▆, ▇▉▊ ▄▉▆█ ▍▅▉▄ ▌▊▋▋▊▋ █▅
Explosives do all LOS checks before destroying any entities (RUST-1546)
CraggyIsland cave updates
Ceiling light prefab fixes (RUST-1523)
Stone pickaxe optimisation