branchrust_reboot/maincancel

32,096 Commits over 4,018 Days - 0.33cph!

8 Years Ago
switched glass material to standard
8 Years Ago
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8 Years Ago
Glass bullet impact decal files (for testing) Manifest
8 Years Ago
Fixed server compile Protocol++
8 Years Ago
Added culling safemode that uses unity api sync readback; disabled by default Fixed culling frame mismatch between camera parans and hiz pyramid Fixed potential loss of culling result RT on alt-tab Switched to single sphere, increased player culling radius (debugging) Increase vis update rate to every frame (debugging) Disabled ragdoll culling (debugging)
8 Years Ago
Vending machine purchases reset decay
8 Years Ago
shader cleanup
8 Years Ago
vending machine now shows the skin of the item for sale (if applicable) vending machine screen LOD'd out beyond 15m vending machine screen shows when vending fixed bunch of bugs with vending machine screen
8 Years Ago
Fridge takes damage, allows more storage
8 Years Ago
removed research paper world model
8 Years Ago
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8 Years Ago
shopfront metal now has reinforced glass instead of bars adding glass_reinforced generic textures
8 Years Ago
World model lod updates
8 Years Ago
Resources world model setup
8 Years Ago
manifest
8 Years Ago
merge from fridge_deployable
8 Years Ago
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
8 Years Ago
Updated native renderer lib with adjusted readback swizzling
8 Years Ago
Component world model setup
8 Years Ago
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8 Years Ago
3rd person pump shotgun animation tweaks
8 Years Ago
added code to play 3rd person flint strike animation for eoka pistol
8 Years Ago
eoka 3rd person player animations
8 Years Ago
double shotgun 3rd person player animations improved worldmodel animations for double shotgun
8 Years Ago
added new 3rd person player crossbow animations rigged up worldmodel crossbow to play reload animations
8 Years Ago
new 3rd person flamethrower animations added reload animation for flamethrower worldmodel
8 Years Ago
m92 worldmodel anim tweaks m92 worldmodel shell ejection improvements
8 Years Ago
VM screen cycles available items (super laggy/unoptimized wip) thrown weapons/tools jam door closer
8 Years Ago
door closer uncraftable
8 Years Ago
added automatic door closer vending machine requires construction layer under it phrases protocol++
8 Years Ago
vending machine sounds are serverside (everyone can hear) vending machine has busy panel while vending can only access vending machine inventory from rear cannot lock vending machines (can't be used as safe) protocol++
8 Years Ago
Fixed local player not skipped in vis testing
8 Years Ago
Machete optimisation
8 Years Ago
can rotate empty vending machines
8 Years Ago
Manifest
8 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
8 Years Ago
properly detect player infront/behind of Vending Machine RUST-1553
8 Years Ago
boneclub fbx re-export
8 Years Ago
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8 Years Ago
q no longer closes vending machine admin panel added small light to vm screen
8 Years Ago
F1 grenade optimisation
8 Years Ago
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8 Years Ago
Bone club optimisation
8 Years Ago
Explosives do all LOS checks before destroying any entities (RUST-1546)
8 Years Ago
CraggyIsland cave updates
8 Years Ago
Ceiling light prefab fixes (RUST-1523)
8 Years Ago
Bone knife optimisation
8 Years Ago
Stone pickaxe optimisation
8 Years Ago
Hammer optimisation
8 Years Ago
Fixed server compile