branchrust_reboot/maincancel

31,219 Commits over 3,928 Days - 0.33cph!

8 Years Ago
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8 Years Ago
Removed redundant visibility check in deferredMeshDecal Fixed server error can't remove MeshRenderer because DeferredMeshDecal (RUST-1237)
8 Years Ago
Increased effective distance of rifle bullets
8 Years Ago
Adjusted bolt action damage so coffecan helmets let you barely survive one headshot (as they did before the damage buff)
8 Years Ago
updates to thrown weapon anims & transitions
8 Years Ago
Fixed some GC spam from auto turrets
8 Years Ago
-merge into main- researching items calls CollectedForCrafting (mods/ammo comes out) Researching added Temp Blueprints added research table unlocks at level 10 large wood storage unlocks at level 9 (was 10) -Added research paper -use research paper to increase success chance -earn multiple one-time use blueprints when successfully researching an item (based on type) rebuild loot panels phrases touched a bunch of prefabs
8 Years Ago
Song gap tweaks
8 Years Ago
Added deferred mesh decal renderer to main camera prefab Modified sphere_tank decal material and renderer to use deferred mesh decals
8 Years Ago
Removed a few shitty bird stings and cricket loops Better volume balance and general polish on ambient sounds Less ear-piercing hitmarker sound Better, more varied bullet flybys and ricochets Don't play a million ricochet or impact sounds when shotgun blasts hit the ground More woody knock and less tearing on tree impacts Footstep polish and consistency Bush rustles have a lot shorter fade in and sound more natural Misc small sound tweaks, volume balance, and polish
8 Years Ago
Cleaned up rust/std decal specular Added rust/std decal metallic Touched shaders affected by fix in prev commit
8 Years Ago
Fixed legacy decal shadow when dealing with non-directlight shadows Moved multicopy from water2 to shared resources Added proper support for deferred mesh decals + overhead.. to replace decal shadow hack Added rust/std decal spec shader
8 Years Ago
Server side interaction checks for everything
8 Years Ago
Increased rifle and pistol projectile base damage from 40 to 50
8 Years Ago
part2 of fixing darkening issues
8 Years Ago
Fixed messed up terrain-mesh blending after fullscreen toggle (possible other issues too)
8 Years Ago
part1 of fixing darkening issues
8 Years Ago
Changed some pooling console commands
8 Years Ago
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
8 Years Ago
Doubled projectile radius of shotgun buckshot and handmade shells
8 Years Ago
Merge from entity_pooling (disabled)
8 Years Ago
ProjectVersion / ProjectSettings auto updates
8 Years Ago
Unity 5.4.0p1
8 Years Ago
Combat log also contains rejected attacks (including reason for rejection)
8 Years Ago
8 Years Ago
Clamp AH projectile and melee tickets
8 Years Ago
AttackEntity cleanup
8 Years Ago
Added admin printinput and printhead console commands
8 Years Ago
Weapon LOS checks now use client side projectile start position (after verifying that it's valid) Added additional line segment to projectile and melee hit LOS check Added additional info to log when rejecting projectiles for LOS violation Added vis.lineofsight convar Added vis.protection convar
8 Years Ago
fixed slight hitching on the double shotgun viewmodel animations
8 Years Ago
Prerelease steam scripts (need to merge this change into preeelease branch)
8 Years Ago
Warning fix
8 Years Ago
Ladders on watch_tower_b are back on trigger layer Airfield prefab update
8 Years Ago
server lag exploit fix fix for floating weapons fix for sleepers being invisible on terrain under certain conditions
8 Years Ago
Fixed missing arrows / spears when shot / thrown into the ground
8 Years Ago
basic position update for invisible players (so weapon moves to the right place)
8 Years Ago
protocol++
8 Years Ago
Added Util/CRC class for fast crc32 and crc64 generation from single and multiple strings
8 Years Ago
Attempt at fixing NRE when attempting to reconnect to server Prevent UDR opt from initializing when component is disabled
8 Years Ago
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
8 Years Ago
Can no longer interact with stuff while wounded
8 Years Ago
Fixed player corpses "flash" when hit (RUST-1212)
8 Years Ago
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8 Years Ago
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
8 Years Ago
vm beancan grenade updates
8 Years Ago
AH projectile LOS improvements
8 Years Ago
ownership debug tools made admin only and clientside
8 Years Ago
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8 Years Ago
supply signal drop position has a random offset of 20 units
8 Years Ago
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