31,218 Commits over 3,928 Days - 0.33cph!
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
max condition is now shown on damaged items as a red bar
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
Increased revolver cylinder to hold 8 rounds
Increased semi auto pistol magazine to hold 10 rounds
renamed music convar to prevent loading at 1.0 volume
updated loot tables to slightly reduce changes of finding double barrel in crates
slightly more chance of ammo slihgtly less of weapons
Fixed game trace bounds of player collision being insufficiently big when wounded
Increased player wounded time
Increased throwable and arrow headshot multiplier to 1.5
Slightly reduced projectile radius of slugshot, buckshot, arrows and explosive rifle ammo
Full clothing and armor balancing pass (15% more body damage when fully geared)
Fixed being unable to bandage other players (RUST-1193)
Attempting a revive delays the wound-inflicted death if imminent (never dies while revive in progress or immediately after)
Bandage and syringe no longer revive players
Large medkit reduces bleeding by 100
updated loot tables to contain a lot less garbage
can find all types of bullets in groups of 8-20
can find flamethrower w/ammo, custom smg w/ammo, multiple grenades
decent armor
maybe even a sentry
lowered cost of double barrel shotgun
fixed the bug where admin fly mode would constantly replay the jump animation
removed buggy shotgun worldmodel
protocol++ to make sure
phrases
fixed shotgun disconnect error
made the double barrel shotgun use the pipe shotgun's distant fire sound
double barrel cost adjustment
autoturret health and armor increased
autoturret damage output increased by 50%
fixed a bunch of errors with the double barrel shotgun ( purple sparks / dryfire missing / some trigger warnings )
added double barrel shotgun @ level 15
waterpipe lvl reduced to 13
protocol++
Interaction menu revive takes 6 seconds to complete
Can no longer move while reviving
lowered craft cost of barricades
spike trap available at level 5
wood barricade available at level 8, woodwire 12, metal 14
ladder available at level 10
Interaction menu revive takes 3 seconds to complete (WIP)
fixed jumping animation not playing when player repeatedly jumps in rapid succession
double barrel shotgun worldmodel / viewmodel / entity prefabs all setup
shelves unlock at level 5
shelves are super cheap to craft - this is a necessity not a luxury item
Third party folder consolidation
Moved modified tonemapping to third party folder
NRE Fix when biome/topology map aren't available
Removing gather diminishing from others, max 2 xp - you'll get it all sooner
xp earned from bandaging/syringing other players (max 1.0 per user)
xp earned if someone else self heals with your bandage/syringe
shortened bandage other duration
halfed or more crafting time for explosives and gunpowder
armored door is available at level 17 (was 20)
fixed the multi materials on the double barrel shotgun viewmodel
satchel charge exhibits beancan behaviour (duds etc)
beancan grenades slightly more expensive
c4 sulfur cost reduced by 20%
Added hurt admin console command (takes amount of damage as parameter)
Bleeding is displayed as total damage that will be applied over the bleeding duration
Bleeding rate is 20 damage per minute
Bleed causing weapons add 20 bleeding per 100 damage that was dealt
fixed explosive rounds dealing almost double explosive damage
Building blocks can be rotated with R as well
Fixed rock box stacking exploits (RUST-1145)
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
Fixed high external walls/gates being placeable in foundations (RUST-41)