branchrust_reboot/maincancel

38,811 Commits over 4,536 Days - 0.36cph!

8 Years Ago
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
8 Years Ago
Prefab ID fixes
8 Years Ago
Added TerrainDistanceMap to CraggyIsland as a test
8 Years Ago
Added TerrainDistanceMap
8 Years Ago
Added EncodeVector2i / DecodeVector2i to BitUtility
8 Years Ago
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
8 Years Ago
Better 33224
8 Years Ago
Optimized buoyancy cpu path; now 35% faster Protocol++
8 Years Ago
Fixed ores spawning inside hilltop rocks to finally shut up holmzy
8 Years Ago
EAC SDK update, third attempt
8 Years Ago
TOD_Rays and TOD_Scattering are client only components
8 Years Ago
Subtracting 33207, 33208, 33210
8 Years Ago
Fixed shadows not always highest quality in edit-mode
8 Years Ago
Test for Alistair
8 Years Ago
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8 Years Ago
Fixed some issues related to graphics.waves
8 Years Ago
Added client and admin-only graphics.waves console toggle to profile ocean wave performance
8 Years Ago
Second pass ocean client/gpu-side optimization
8 Years Ago
First pass ocean client/gpu-side optimization
8 Years Ago
Changed LightLOD to skip fading shadows via shadowStrength (currently remapped to area shadow size)
8 Years Ago
Added Distance Flare LOD component Modified FX/Additive billboard shader for smooth fade-in/out
8 Years Ago
Player cull/visibility fallback set to always visible for now
8 Years Ago
Fixed water dynamics client gpu path not disabled on q=0
8 Years Ago
skin approval
8 Years Ago
Optimized item skin list loading (when selecting items in the crafting menu) Updated Facepunch.Steamworks
8 Years Ago
Fix compound static refinery one user
8 Years Ago
Distance flares, light occlusion and distance fading into radtown proplight prefabs.
8 Years Ago
Fixed light DistanceFlares being all the wrong color. Compound lightig backup.
8 Years Ago
More proper fix for river sink
8 Years Ago
Fixed boats sinking on rivers (derp); protocol++
8 Years Ago
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8 Years Ago
Don't play stash hide / unhide sound when it spawns on the client
8 Years Ago
Fixed a problem with corpses spawning partially inside stuff
8 Years Ago
fixed deployed sirenlight emission
8 Years Ago
CraggyIsland clean up
8 Years Ago
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8 Years Ago
Maybe RC 1st person flames.
8 Years Ago
Flame tongue action in first person.
8 Years Ago
Backup
8 Years Ago
Cleaned up buoyancy code a bit + added some comments
8 Years Ago
Buoyancy optimizations backpacks now float
8 Years Ago
fix for randomly respawning oil rig scientists
8 Years Ago
oilfix_small out of bounds fix
8 Years Ago
Fix
8 Years Ago
1st person flame stuff
8 Years Ago
Proper fix for 33016
8 Years Ago
1st person flame backup