branchrust_reboot/maincancel

31,218 Commits over 3,928 Days - 0.33cph!

8 Years Ago
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
8 Years Ago
max condition is now shown on damaged items as a red bar
8 Years Ago
Network++ Save++
8 Years Ago
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
8 Years Ago
Increased revolver cylinder to hold 8 rounds Increased semi auto pistol magazine to hold 10 rounds
8 Years Ago
renamed music convar to prevent loading at 1.0 volume updated loot tables to slightly reduce changes of finding double barrel in crates slightly more chance of ammo slihgtly less of weapons
8 Years Ago
Fixed game trace bounds of player collision being insufficiently big when wounded
8 Years Ago
Increased player wounded time
8 Years Ago
Increased throwable and arrow headshot multiplier to 1.5
8 Years Ago
Slightly reduced projectile radius of slugshot, buckshot, arrows and explosive rifle ammo
8 Years Ago
Network++
8 Years Ago
Full clothing and armor balancing pass (15% more body damage when fully geared)
8 Years Ago
Fixed being unable to bandage other players (RUST-1193)
8 Years Ago
Attempting a revive delays the wound-inflicted death if imminent (never dies while revive in progress or immediately after)
8 Years Ago
Move
8 Years Ago
Bandage and syringe no longer revive players Large medkit reduces bleeding by 100
8 Years Ago
updated loot tables to contain a lot less garbage can find all types of bullets in groups of 8-20 can find flamethrower w/ammo, custom smg w/ammo, multiple grenades decent armor maybe even a sentry
8 Years Ago
lowered cost of double barrel shotgun
8 Years Ago
fixed the bug where admin fly mode would constantly replay the jump animation
8 Years Ago
removed buggy shotgun worldmodel protocol++ to make sure
8 Years Ago
phrases fixed shotgun disconnect error
8 Years Ago
updated manifest
8 Years Ago
made the double barrel shotgun use the pipe shotgun's distant fire sound
8 Years Ago
double barrel cost adjustment
8 Years Ago
autoturret health and armor increased autoturret damage output increased by 50%
8 Years Ago
fixed a bunch of errors with the double barrel shotgun ( purple sparks / dryfire missing / some trigger warnings )
8 Years Ago
added double barrel shotgun @ level 15 waterpipe lvl reduced to 13 protocol++
8 Years Ago
compile fix protocol++
8 Years Ago
Interaction menu revive takes 6 seconds to complete Can no longer move while reviving
8 Years Ago
lowered craft cost of barricades spike trap available at level 5 wood barricade available at level 8, woodwire 12, metal 14 ladder available at level 10
8 Years Ago
Interaction menu revive takes 3 seconds to complete (WIP)
8 Years Ago
fixed jumping animation not playing when player repeatedly jumps in rapid succession
8 Years Ago
double barrel shotgun worldmodel / viewmodel / entity prefabs all setup
8 Years Ago
shelves unlock at level 5 shelves are super cheap to craft - this is a necessity not a luxury item
8 Years Ago
Third party folder consolidation
8 Years Ago
Moved modified tonemapping to third party folder
8 Years Ago
Warning fix
9 Years Ago
NRE Fix when biome/topology map aren't available
9 Years Ago
Removing gather diminishing from others, max 2 xp - you'll get it all sooner
9 Years Ago
xp earned from bandaging/syringing other players (max 1.0 per user) xp earned if someone else self heals with your bandage/syringe shortened bandage other duration
9 Years Ago
halfed or more crafting time for explosives and gunpowder armored door is available at level 17 (was 20)
9 Years Ago
Craft time import fix
9 Years Ago
fixed the multi materials on the double barrel shotgun viewmodel
9 Years Ago
satchel charge exhibits beancan behaviour (duds etc) beancan grenades slightly more expensive c4 sulfur cost reduced by 20%
9 Years Ago
Added hurt admin console command (takes amount of damage as parameter) Bleeding is displayed as total damage that will be applied over the bleeding duration Bleeding rate is 20 damage per minute Bleed causing weapons add 20 bleeding per 100 damage that was dealt
9 Years Ago
fixed explosive rounds dealing almost double explosive damage
9 Years Ago
Building blocks can be rotated with R as well
9 Years Ago
Fixed rock box stacking exploits (RUST-1145)
9 Years Ago
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
9 Years Ago
Fixed high external walls/gates being placeable in foundations (RUST-41)