33,905 Commits over 4,171 Days - 0.34cph!
Spawn bright clutter rocks around bright decor rocks
fixed bug with the footsteps not playing when moving diagonally.
ContextMap no longer produces NaN when given a vertical Vector.
First pass at a more centralized sound system
Move rock sounds to new system
Fixed AI danger steering.
New normal map for the new terrain dirt.
Added more native noise backend logging
Finalized 3 new ground textures.
Fixed server compilation (EffectRecycle)
Cherry picked commit #5023 to main
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
Much better normal and heightmap for terrain_dirt. Aka stones.
Quickfixed forest normal and heightmap.
Improved tundra normal and heightmap.
Fixed cave exploit that would allow to get inside a mountain
Merge from bushes-everywhere
Protocol++ (network + save)
Made terrain map bakes store PNGs instead of Unity assets
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
adjusted drop rates of barrels/crates to be less generous
radtowns will no longer be chock full of stuff upon server load
Prefixed native calls to prevent accidental usage in the future
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
Missing files for new sound system?
Fixed bug in OnEnteredVisibility
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
fixed bug with tap strafing causing massive amount of footsteps being spawned.
Updated Lidgren to latest
Tweaked variables
Added parallax to atlas terrain shader highest quality mode
Added "Apply" button to TerrainSplatMapInspector; will write currently assigned spat/control maps into terrain's alphamaps (meant for import & edit)
Got legacy terrain shader (8 splat), and procedural terrain shaders, ready for real-time editing avoiding addpass
Switched TestLevel to atlas-based legacy terrain shader (8 splat); added TerrainPaint scripts for real-time editing
Swizzled TestLevel splat/control maps to match procedural (aka standard) atlas ordering
Replaced the barely noticeable splats thumbs with icons to terrain edit inspector; for quicker splat identification and selection (may be customized by the artists)
Pushed my terrain code into andre's closet (just a couple files)
ban.banid commands now respond with confirmation + information if already banned
Added unbanid <steamid>
Tweaked network lerp
Fixed ForcePositionTo not having the intended effect
Added removemoderator
Added removeowner
Server timeout tweaks
Fixed compile error
Moved editor code to place where editor code should be; ma bad
Use unacknowledged message count to work out if we're congested
Should fix item warnings on server load
Spawner code formatting/cleanup
Fixed terrainLegacy shader base normal orientation to match detail normals; testLevel lighting now decent again
Restored petur's last parallax tweak in testLevel's terrain mat
Generated a new terrain normal atlas; dirt height was bad
Fixing errors in TestLevel and likely others as well
Added assignable icon for placeholder/unused splat slot