branchrust_reboot/maincancel

39,300 Commits over 4,566 Days - 0.36cph!

7 Years Ago
Disabled morph cache debug log
7 Years Ago
Audio clip compression; testing memory/cpu tradeoff
7 Years Ago
Forgotten file
7 Years Ago
Restored BaseNetworkable label assignment (manifest issues on new entities)
7 Years Ago
New Bow model & prefab setup. Fbx/col/gibs/materials etc
7 Years Ago
Water bandwidth opts (testing)
7 Years Ago
Fixed underwater effects missing while playing in editor
7 Years Ago
Merge from hair-morph-opts (-memory footprint+player rebuild perf)
7 Years Ago
Restricted occlusion culling to d3d11 only (faulty on some Mac/Linux drivers)
7 Years Ago
bone knife / combat knife anim update - quicker wind up when throwing
7 Years Ago
skin approval
8 Years Ago
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8 Years Ago
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8 Years Ago
Oilrig_1 scene2prefab (fix attempt)
8 Years Ago
Turned fire sound off for clatter helmet
8 Years Ago
Shop icon scale fix
8 Years Ago
Locked crate icon scale
8 Years Ago
Cargoship icon bigger
8 Years Ago
CH47 icon bigger
8 Years Ago
Fixed team icon scale
8 Years Ago
Undo bootstrap changes
8 Years Ago
Jenkinsfile
8 Years Ago
Large oilrig map label
8 Years Ago
wip - added vertex colour to underwater vines
8 Years Ago
vine controller
8 Years Ago
static vines mesh
8 Years Ago
Vines mesh, anims and texture
8 Years Ago
Map Grid default to on
8 Years Ago
Removed map flattening shit
8 Years Ago
Timing reports
8 Years Ago
Map fix
8 Years Ago
Fixed map marker sizes
8 Years Ago
Forgot to commit new map material
8 Years Ago
Bootstrap test
8 Years Ago
Confiscate clatter item if no longer owns clatter (like if they refunded)
8 Years Ago
Map label/icons fixes
8 Years Ago
Render map grid text using map shader (saves 676 gameobjects/text ui elements on 4k map)
8 Years Ago
Cherry picked 34141
8 Years Ago
Fixed flashlight missing LOD materials
8 Years Ago
print_loaded_skins typo
8 Years Ago
Merge from skin_unloading
8 Years Ago
updates to MGL 3p relax poses & override controller
8 Years Ago
Map is snappier Map Grid doesn't look like shit Map shows surrounding sea Tooltips show faster
8 Years Ago
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8 Years Ago
NPC vis fallback immediate set; forced always visible + tiny opt Player vis fallback immediate set w/o visThink
8 Years Ago
M249: materials fixed
8 Years Ago
M249: Converted metallness maps to specular, removed old maps no longer needed.
8 Years Ago
M249: new specular maps
8 Years Ago
m249 fbx .meta change which should fix some odd shading skinners are seeing.
8 Years Ago
Tweaks and fixes to flares and lightGroupAtTime