33,905 Commits over 4,171 Days - 0.34cph!
Lowered default maxunack, multichannel snapshots
Initial version of the dynamic cull grid
Updated anim events for vm rock attacks
Merged NPC steering improvements.
Added priority to decor scripts
Added cull grid instance (still unused)
Added field rocks to the arctic biome
Gave rocks placement priority over bushes and made them block bush placement
Tweaked rock terrain modifiers
Tweaked bush scales
Tweaked test cave
Protocol++ (network + save)
Removed short NPCAI time warnings.
Updated salvage axe attack2 hit anim
Added simplified salvage axe idle, updated blends on controller
Made monuments block other stuff from from spawning inside them as well
Hacky biome and topology map loading for TestLevel
Updated water to latest version
Fixed water shore fade and refraction
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
rigged the sawed off shotgun and started animating it.
Undone maxunack checks (should fix client input freeing)
Slightly toned down the dreamlike bloom.
Cleanup & files for Diogo
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues
Tweaked water material reflection intensity
Time of Day update to 3.0.0 prerelease 5
Reverted water breaking changes
Fixed ragdoll errors on u5b21
Fixed water shader errors
Texture size/compression tweaks
Added system info tab to F1 menu
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
Updated shaders to integrate better with b21 changes
Fixed white terrain on dev
Switched system info mono section to direct calls
Removed unused code from system info
Fixed decor ordering being ambiguous for bushes
Protocol++
Updated standard assets to b21
Terrain concept tile updates, and files for underwater stuff.
tweaked some 3rd player animations for the rifle.
added some new pump action shotgun animations
Building skin Tier1 meshes/textures/materials/prefabs
Added generic uGUI graph class
Converted FPS graph to uGUI
Never strip TOD PP shaders
Time of Day update to 3.0.0 prerelease 6
Added lit torch deploy animation
Fixed torch issues (being in unlit position when lit)
Adding a new roof shingle texture, stone shingles this time