32,083 Commits over 4,018 Days - 0.33cph!
Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
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Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
Feature creeped a last minute radtown highrise.
Fixed IndexOutOfRangeException when publishing and Steam is down
Changed camera collider for triggers to own layer, just to be sure
If can't init Steam on the server - just quit instead of throwing thousands of errors.
Fixed applying skins on server
Catch log file creation exceptions
Fixed player weapon hold type never being set
Fixed PatrolHelicopterAI serialization
fixed missing radiation at airfield
Added SteamServer.PublicIp (modders)
Added skyreflection and ambientvolumes debug convars
Fixed RenderTexture not being destroyed when generating workshop icon
Workshop view - latest, trending, popular categories
Fixed shit sometimes missing in the crafting list
Fixed error when server downloading item defs
Server schema download error
minor eq tweaks to a few sounds
reapply no melee hitmarker change to radtown loot barrels
Spawn groups scale up their respawn rate with increasing player counts
Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate)
Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts)
Added spawn.scalars console command (displays the current spawn scaling parameters)
enable sound occlusion by default
lr300 silenced gunshot
mp5 silenced gunshot
no hitmarkers when meleeing barrels
fix hitmarker not being affected by the right volume slider
updated bullet flyby sounds
misc minor sound polish
Fixed rivers not visible (RUST-1436)
Saner underwater overlay culling
Catch ands Retry schema download
Fixed shorts armour occupation
Water related server compile fix
updated icons for rope and sewing kit
Fixed emission map not working
Deferred normal encoding by default; making room for anisotropic params
Runtime water optimizations in editor mode + improved visibility and simulation culling