34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed minor network bug with key locks
much easier to tell if a lock is locked/unlocked now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ParentRedirect component
Made tree colliders redirect AI sensing to their parent
Made DangerInfo, ObstacleInfo and TargetInfo keep references to their game object instead of their collider
Changed the AI sensing masks to interest and occlusion
Made AI sensing find trees again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made the AI danger and obstacle lists guarantee no duplicate entries again
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated terrain anchors to fit the new dish monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only disable material import on meshes on first import (i.e. artists can manually re-enable it for individual models)
Made satellite dish monument use the correct materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made asset importing faster by only checking the meta file for meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed debug speedcheats and spectating
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some compiler errors
retained spectating ability for admins
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some names causing collisions
updated manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                rabbit attack animations / and another idle anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed chickens being invincible
 
                
                
                
                
                
             
         
        
            
            
            
                
                rabbit sound effects and prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Audio stuff
improved rock sounds
add audio perspective switcher script
tweak audio mixer a bit
update audio randomizer to not adjust unrandomized values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catch "Crash!!" build errors too
 
                
                
                
                
                
             
         
        
            
            
            
                
                Staggered build starts, more info on task retry
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made LightLOD fade shadows in and out instead of hard-toggling them
Fixed that the lowest two quality settings would disable all dynamic lighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed locks floating in mid-air when door upgraded/downgraded
Deleted temp.mb files (@gooseman)
Deleted incompatible speedtree
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't let players place building blocks too far away
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Properly setup lighthouse monument scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag)
Forced all procedurally spawned prefabs to be inside the autospawn folder
Moved all monuments to the autospawn folder
Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers)
Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed spectator being developer only (admins can now spectate)
 
                
                
                
                
                
             
         
        
            
            
            
                
                added stone, metal floors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed lighthouse recreating the material on library recreate (reverted material names)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled material import on satellite dish collider meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                modified footstep max distance (can no longer hear them 300 feet away)
 
                
                
                
                
                
             
         
        
            
            
            
                
                made the chicken animations blend smooth when transitioning from the various states.
fixed the chicken not animating in certain situations.
tweaked the chicken sounds so they're a bit more audible. (ie. chicken doesnt have silencer attached to his lips no more)
 
                
                
                
                
                
             
         
        
            
            
            
                
                made sure the right hand prop bone is imported out correctly for the spear animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Route all weapon effect sounds through the audio mixer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lighthouse material clean up.
 
                
                
                
                
                
             
         
        
            
            
            
                
                I'm hoping this fixes the lighthouse materials.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a stabbing animation for the bone knife and improved the existing ones.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tools -> Update -> Prefab Scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
 
                
                
                
                
                
             
         
        
            
            
            
                
                increased volume of doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pvt related crashes; now more solid
Enabled PVT on OSX as well; perf seems up to par on b14
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed out-of-date RustNative Windows binaries
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain shader LOD is now also affected by terrain quality control
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server script error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged hunting wolves from animal-survival.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pink material on the base of lighthouse type 2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Animals now consider their attack direction in 2D.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up terrain splats; split normal+height into normal and height; also deleted _generated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an additional list for height maps to be processed by Terrain Atlas Generator; paving the way for extended atlas packing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainExtension system
Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain
Refactored the first part of the terrain generator to utilize terrain extensions