branchrust_reboot/maincancel

32,083 Commits over 4,018 Days - 0.33cph!

8 Years Ago
Ignore *.mdb.meta
8 Years Ago
Fixed airfield monument crashing the world generation on some seeds
8 Years Ago
Plugins rebuild
8 Years Ago
Merged prerelease into main
8 Years Ago
Added pooling support to renderer and collider batching
8 Years Ago
Added pooling for the conditional models of buildings
8 Years Ago
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings Changed parallax step adjusment from mip to distance + view vector Touched all rust/std shaders
8 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
8 Years Ago
Pooling optimizations
8 Years Ago
Deprecated brdf-embedded cloud shadows (move to shadow/post) Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
8 Years Ago
Fixed chat scaling issue
8 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
8 Years Ago
fixed boltrifle cycle animation taking too much screenspace when ADS
8 Years Ago
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
8 Years Ago
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
8 Years Ago
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
8 Years Ago
fixed ironsights on bolt rifle
8 Years Ago
Network++
8 Years Ago
fixed attachment points on bolt rifle
8 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
8 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
8 Years Ago
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8 Years Ago
Deployable placement sounds
8 Years Ago
Only log building privilege warning if developer > 0
8 Years Ago
map prefab update
8 Years Ago
planner sprint added to player anim controller
8 Years Ago
map/planner world player anims
8 Years Ago
map & planner prefab updates
8 Years Ago
Fixed grass shader when temporal alpha to coverage is disabled
8 Years Ago
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
8 Years Ago
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8 Years Ago
bolt rifle disabling Ironsights when cycling the bolt
8 Years Ago
made the LR300 rear sight more large so it's easier to aim down sights
8 Years Ago
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
8 Years Ago
added worldmodel script to map.worldmodel prefab
8 Years Ago
Fixed legacy opengl and d3d9 compilation errors Renamed dither mask keyword to temporal alpha to coverage
8 Years Ago
Improved taa filtered dither mask; for vegetation, hair, fur Deprecated dither opacity mask; now alu based Tweaked grass alpha multiplier
8 Years Ago
don't force changes to all EffectRecycle component unless length differs by more than 0.05 muzzle brake adds less of an aimcone penalty
8 Years Ago
Fixed bumhead and other skin-related lighting issues
8 Years Ago
Hacked around UI canvas overhead on grass displacement camera
8 Years Ago
correct collider setup for weapon mod worldmodels
8 Years Ago
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
8 Years Ago
speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
8 Years Ago
adjusted the deploy times on the pistol/revolver prefab so they match the animation
8 Years Ago
modified the deploy animations for the pistols/revolvers so they're much quicker
8 Years Ago
Correctly apply ambient multiplier at runtime
8 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
8 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
8 Years Ago
seperated flameturret base from the top; top can now rotate!
8 Years Ago
small sound recycle tweak