31,210 Commits over 3,928 Days - 0.33cph!
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
Cherry picking goosey's shit from prerelease
adjusted tech tree
buffed eoka
buffed stone spear
stone spear unlocks earlier
nerfed cost of sword/machette
gain xp for gutting fish
gain xp when cloth/leather is used in a recipie
protocol++
xp when crafting ingredients are used
halved xp when gathering
fixed incendiary rockets not being craftable
research table not craftable
using a repair bench adds the user as a partial owner
fishing traps give xp
lots of ownership sharing for various actions (cooking, smelting, etc )
protocol++
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
New XP gain sound. Tweaks to other xp related sounds
stone pickaxe rotation fix
missing files for no xp from harvesting
harvesting player bodies no longer gives xp
standard bows aren't considered hostile by helicopters anymore
rock entity attack speed reduced, animation made to match
furnace is lvl 15
pants are lvl 13
Full screen black screen test
fishing traps ignore minnows as bait
Nice error when missing item in google sheet
Does not using vorbis prevent the import crash?
throwing objects no longer blocks sprint
added inaccuracy when throwing while sprinting
updated craft times to be sensible for all items
format ownership to display one decimal point if needed
Basic Google Sheets importing
CraftTime, CraftAmount, Stackable, UnlockLevel, UnlockPrice set via Google Sheet
Test to improve spear throwing responsiveness
Removd google csv importexport
Note takes one paper to craft, 10 seconds
Paper takes 10 seconds to craft
potential fix for 121% ownership
tweaked some weapon hold player animations
adjusted positioning of ak47 world model so it sits in the player hand better
level up and item unlock notice sounds
Updated loot panels to header align on the left
Added itemdef.panel (created on right of inventory menu when item selected)
Right side of inventory menu scrolls
Can view and edit text on note item
Removed itemdef.unlockedSkins (unused)
Rebuilt RustBuilder
Can craft item if it's marked as NeedsSteamItem, doesn't have a SteamItem but does have an unlocked skin(!)
Owner UI shows "others" if too many owners
Fixed Owner UI blocks being too narrow if fraction too low
sign posts removed from tech tree (steam items only)
boonie hat, bandana, and ballcap also steam items only ( no stats anyway )
fix for RUST-1114 Thrown items merging will calculate ownership incorrectly
Show XP overlay on blueprint buttons as red if can't afford
Emphasise that blueprint is locked/unlockable in item panel
Make it clearer that unlock button is a button
Update phrases
Show XP on unlock notification