32,083 Commits over 4,018 Days - 0.33cph!
Added new weapon mod world models to bundles
Network++
Disabled pool.player_model by default for now
Network++
red dot sight; fbx, prefab, materials and textures
recycler light + texture size tweaks
Building planner world model drop + LODS
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
recycler, textures, lods, prefab, collision etc
Fixed censorship cube update issues
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
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mp5 deploy/reload/etc sounds
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
new and improved muzzleflashes for all the guns.
World model drops for double shotgun, LR300 & bota
Fixed locks not being networked properly
Ramp music intensity up during loading screen
Voice limiting tweaks + some sound optimization
Merge from networking_fuckery
new muzzleflash effect for mp5
Fixed underwater fx not showing
Fixed some hit decals not visible (RUST-1351)
- Added camera worldmodel, LODS, textures & mats
- Now drops camera model instead of burlap sack
Tweaks to rain particle effect to improve drop frequency and density
Reduced rain shader fill rate by packing related textures
Fix sound pitch bug (hopefully, still no reliable local repro on this one)
Small SoundModulation Init optimization
Optimized coarse height slope map generation; now up to 6 times faster on larger maps
Deprecated foliage displacement slope scale bias
shortened the buttstock on the mp5 worldmodel so it doesnt clip into shoudler as much
tweaked the mp5 viewmodel reload anims
tweaked positioning of the muzzlebrake and muzzleboost addons (in 1st person)
adjusted the positioning of the mp5 worldmodel and IK holds
tweaked the size of the silencer attachment ( worldmodel )
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
Quicker fade out on mp5 voice limiting
Stop extra voices more aggressively when voice limiting
Merging biome tinting changes and motion vector fixes
updated mp5 silenced attack sound
Entity find commands return both client and server entities in the editor
Fixed rare-ish infinite loop in SoundManager
Cherry picked blend layer fixes from prerelease
move serialized properties on SoundOcclusion outside of if CLIENT
Quick mp5 gunshots for helk
Bring FMOD crash prevention delay times up to old values
Added parent to entity info
Added find_parent command
Do budgeted sound updates via Update instead of a coroutine
Fixed error in entity find commands when group is null
merge from main/soundocclusion
tweaked the position of the muzzlebrake / silencer on some of the weapons