31,210 Commits over 3,928 Days - 0.33cph!
RUST-1099 UI effect notices are not dismissed on disconnect
RUST-23 Crafting UI doesn't reset on reconnect
RUST-1103 Ownership displays 0% in some situations.
Fixed ores on Barren not counting towards world population count when loaded from a save (RUST-1112)
fixed a bunch of ownership bugs (hopefully)
-stacking items erasing owners
-spltting and restacking erasing owners
removed debug.log from xp earn notification
-fixed alignment of crossbow viewmodel when aiming down sights
fixed not earning xp eating directly from trash piles
no xp from eating raw/burned foods
fix for harvesting not increasing ownership on stacks
potential fix for splitting erasing owners??
barricades no longer unlock at level 200
Fixed XP bar staying bug after punch
XP bar punch size is relative to the amount of xp gained
Fixed NRE on item drop without skin
Proper hitscan fix for projectile_protection 1
Define SteamInventoryItem behaviour
Dropped skinned items show the right skin
Fixed weapon skins not showing properly in third person (fucking gooseman)
DoPrepare automatically tags renderers skin0 if untagged - this is majority wanted behaviour
unlockedSkins is redundant
AntiHack.projectile_protection 1 fix(ish)
Quick craft shows amount in queue
Moved upgrade notices closert to the belt bar, less obstructive
RUST-1097 Streamer mode should mask ownership
RUST-1073 PRERELEASE - Voice chat not working after initial use
/main becomes /prerelease
EAC hashtool config updates
More LSO tweaks: reduced bias, now more pronounced everywhere, increased radius and exponent
LSO: Fixed decal materials not receiving LSO
LSO: Fixed state not saved to cfg (RUST-1051)
LSO: Added intensity param set to 0.9 to improve balance between darkest and lightest
LSO: Fixed height normalization error
LSO: Added max height map size (4096)
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
▄▍▅▌▅ ▆▋ ▉▋▊▊▊ ▊█▅▊▅▄▉▊▄ ▄█ ▊▍▉▋▆▊▌▌▍▉ █▄▆▌▌▅▄▋▆▌█ (▅▍▋▉ ██▉▌█▊█▄ ▉█▌▉▉▉▌ ▍▌▊▅▅ ▇▌ ▌▆▍ ▉▍▋▅▍▉▄▌▅ ▋▆▆▍▉, ▍▄▄▋ ▇▍▉▉▅▇▍▊ █▋▊▆)
Reduced high quality water mesh tessellation by ~20%
EAC hashtool missing files
Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
Fixed BaseMelee editor / standalone inconsistency
Attack entity repeat delay cooldown test 2 (RUST-1043)
Transparent layer tweak (RUST-842)
Attack entity repeat delay cooldown test (RUST-1043)
Implemented throw weapon AH protection (throw_protection, throw_penalty)
Touched water shaders to fix out-of-date staging