31,191 Commits over 3,928 Days - 0.33cph!
ScreenOverlayEx takes light intensity into account
Projectile tracers no longer disconnect from their parent one frame too soon
Fixed EffectRecycle lifetime calculation
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
Fixed NRE in projectile prediction if non-authoritative
Explicit case for fake projectiles with a penetration power of 0
Projectile prediction tweak
Reload sounds from other players are audible.
Tweak crossbow reload sounds to match updated animation.
updated overlay_bleeding_height map to Petur's superior version.
Fixed server compile error
Added ghetto-ass support for normal mapped screen overlays
updated overlay_bleeding maps.
EffectRecycle optimizations
Reduced maximum time per frame to use for clientside network message processing some more
Performance.memoryAllocations is stored as megabytes
Building skin changes are deferred and load balanced to reduce framerate hiccups
Reduced maximum time per frame to use for clientside network message processing
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
Scene stuff. Missing strobelight mats.
Crystal mat tweaks, because fog. Scene stuff wip.
Added the shadowless point light back to the furnace.
These oaks shouldn't have two-sided bark materials.
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
Added memory usage / gc counter to perf 1 / 2
reloading counts as a weapon cycle
Making ironsight definition less stupid
Prewarm experiment: load all prefabs and effects
Asset prewarming is disabled by default on 32bit
Added bow specific lazy aim, reduced deadzone
Fixed issue with vm bow fire anim snapping when going back to idle
updated crossbow vm anims, changes to controller
Building prewarm experiment
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
Added profiler samples to VariableReference
Reduced VitalNote.Update dynamic memory allocations
Added profiler samples to Sound.Update
Removed all dynamic memory allocations from Sound.Update
Anti-bush topo around campfires.