branchrust_reboot/maincancel

37,323 Commits over 4,444 Days - 0.35cph!

12 Years Ago
Fixed large woodbox slot count Fixed ore resource counts Fixed chick cluck volume Fixed flesh attack volume
12 Years Ago
Fixed bug in AIObstacle Fixed bug in AIObstacleMesh that canceled out the recently fixed bug in AIObstacle #JustProgrammerThings
12 Years Ago
Server log now shows reason for disconnect
12 Years Ago
Fixed compile error
12 Years Ago
Fixed rock textures
12 Years Ago
Fixed "server is closing" error
12 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
12 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
12 Years Ago
added sleeping functionality for all of the animals
12 Years Ago
added sleeping sounds for all of the animals
12 Years Ago
Torch sounds & fixed torch double attack/strike
12 Years Ago
More profiling Fixed bushes being bulletproof Changed how entity position/updates are networked for performance Fixed loading screen not showing connection progress
12 Years Ago
Fixed server info modal closing
12 Years Ago
Foundation mesh on stilts first pass, triangles to come
12 Years Ago
Check before adding position update
12 Years Ago
Fixed position issues with 3rd person weapons
12 Years Ago
Foundation step block changed to stilt type models
12 Years Ago
Some spec map tweaks.
12 Years Ago
Made walls face outwards properly by default Fixed ore texture
12 Years Ago
Network tweak
12 Years Ago
Attempt to fix foundation.step offset and cleaning up a lot of pivot rotations. Adding foundation.triangle update
12 Years Ago
some texture polish
12 Years Ago
Added MaxSpawnDistance to effects Added low quality mode to lerp Fixed serialization fuckup in StorageBox (fixes capacity)
12 Years Ago
Added timewarnings to stability system
12 Years Ago
Added server.compression to turn network compression on/off
12 Years Ago
More low level network message writing
12 Years Ago
fixed the bug where the bear would sleep FOR THE REST OF HIS LIFE
12 Years Ago
Updated to latest Amplify Motion; fixed some concurrency issues
12 Years Ago
view model animations for the spear (double hand hold)
12 Years Ago
merge into main
12 Years Ago
added some damage debug calls
12 Years Ago
added missing torch damage type
12 Years Ago
fixed a bunch of view model animations looking too "floaty".. like how the victims of the Titanic floated on the top of the atlantic ocean.. terrible tragedy
12 Years Ago
Pickaxe sounds, first pass
12 Years Ago
added new firing animations for weapons that have aiming down the sight
12 Years Ago
made a change to ironsights script that would set a variable in the view model's mecanim state machine specifying whether the gun was in ADS mode or not.
12 Years Ago
changed the firearm mecanim state machines so they use the new ADS animations for firing / idle
12 Years Ago
tweaked the amount of shaking when firearms are shot.
12 Years Ago
Fix click in pickaxe strike sound
12 Years Ago
fixed a gap in floor piece
12 Years Ago
Updated lidgren to r391
12 Years Ago
null entity check in SaveAll (something weird is happening)
12 Years Ago
Switched networking to use times instead of ticks Added server.fakelag Added sever.fakeloss Made lerping more sophisticated Fixed RemoteLog serialization Protocol++ Fixed ddraw.boxes all being white
12 Years Ago
12 Years Ago
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
12 Years Ago
Fixed missing damagetype on pickaxe + balance
12 Years Ago
Refactored terrain modifier system Added terrain height modifier
12 Years Ago
network grid tweak
12 Years Ago
added 1sr set of material examples to the shader test scene.
12 Years Ago
Quick and dirty scale tweaking on the lighthouse. Not final.