32,164 Commits over 4,018 Days - 0.33cph!
merge from building_atlases
Always clamp FOV to a valid range
merge from building_atlases
Fixed black water when all fog is disabled
Fixed logo-related deluxe eye adaptation editor errors
Enabled line of sight check on landmine
Landmine and timed explosives use entity center point as origin of damage sphere
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
Lowered barricades slightly to 1.25
Large wood storage box model and textures re-skin
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
Player movement velocity clamping tweak
Disabled furnace / campfires on SavasIsland_koth (crash test)
Player movement controller clamps velocities from the physics system to a safe range
Fix for RUST-88 - Sign health balance
Fixed revolver/bolt skins not working as they should
Added missing wooden gate icon
floor.triangle support sockets
Better outline shader
Fixed pole banner sharing icon with hanging banner
wood/stone gates cost balancing
patrol heli no longer has 1 hp
fixed survey charge damaging things through walls
fixed heli console commands
helicopter no longer targets sleeping players
explosive rounds check line of sight
Stab Impact Effects (temp)
fixed research table success calculation
view model bone club updates
Fixed missing physic materials on driftwood
manifest, phrases, loot tables
Changed sandbag barricade physics material.
Sand bag impact tweak
Flies tweak
Hoese decal fixes
reduced starting ammo of firearms
Shelves prevent building collider tweak
autoturret health increased
autoturret bullet protection increased slightly
Floor and triangle floor sphere test tweaks
fixed spear repeat delay
buffed arrow headshot multiplier
PerformanceReport - uptime, averagefps
slightly reduced bullet damage