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34,802 Commits over 4,262 Days - 0.34cph!

11 Years Ago
Tweaked terrain collision trigger gizmos Fixed one tiny area in the Hapis tunnel that was triggerless
11 Years Ago
Can pick up mushrooms
11 Years Ago
Icons
11 Years Ago
Added metal bars to the inside of the top tier wall
11 Years Ago
Mushroom icon
11 Years Ago
Don't mipmap the icons (to stop them going blurry on lower quality modes)
11 Years Ago
Added default Unity terrain shader to shader include list
11 Years Ago
Mo' barrels
11 Years Ago
Random collectable stone/ore/wood
11 Years Ago
Refactored some path code Added topology, splat and width to path placement inspector Fixed that roadside decor would spawn next to runways
11 Years Ago
Allowed trees to spawn all around monuments if those happen to spawn in forests
11 Years Ago
Added runway topology
11 Years Ago
Network++
11 Years Ago
Fixed floating boxes in the airfield hangars Fixed airfield loot crate spawn points
11 Years Ago
Let's try not having 5000 audio sources in the camera prefab, see if that works
11 Years Ago
improved the movement animations for the stag and the wolf
11 Years Ago
FoliageDisplacement boilerplate
11 Years Ago
Tiny AO tweak.
11 Years Ago
Don't draw the displacement
11 Years Ago
Fixed rotation option being disabled
11 Years Ago
Nametags
11 Years Ago
Fix for 4k pvt crash; updated RustMative libraries
11 Years Ago
Added "Particles/Lit Smoke Emissive Flame" shader for helk
11 Years Ago
Community Entity boilerplate HUD ordering fixes Made health bar more visible (particularly in bright sunlight)
11 Years Ago
Added LitSmokeEmissiveFlame shader variants
11 Years Ago
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
11 Years Ago
LookingA tooltips are visible in sunlight/snow
11 Years Ago
Updated phrases
11 Years Ago
merge into main
11 Years Ago
Added server.pve mode (no pvp damage)
11 Years Ago
Building damage fix
11 Years Ago
Added inventory.givebpall CommunityEntity.UI stuff for bawng
11 Years Ago
Spear throwing
11 Years Ago
Phrases
11 Years Ago
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
11 Years Ago
fixed some erros with the flashlight viewmodel.
11 Years Ago
Bare bushes.
11 Years Ago
Manifest. Spawn tables.
11 Years Ago
Bare field trees. Road spec better matches dirt.
11 Years Ago
Bark texture downsize.
11 Years Ago
Spawn tables. Manifest.
11 Years Ago
Missing files.
11 Years Ago
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
11 Years Ago
Tempdelete to bypass silly error.
11 Years Ago
Hapis scene file.
11 Years Ago
Backup
11 Years Ago
Recovered the Hapis tunnels.
11 Years Ago
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
11 Years Ago
balanced explosive/fire rounds effects when being burned shotgun slug actually works
11 Years Ago
setup the bow viewmodel so it can swap out the arrow model (thanks Alex!)